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  • #16
    Yeah, I hate micromanagement, but I love SimGames! I haven't tried The Sims yet, though, and they're already springing another one on us!
    Everything changes, but nothing is truly lost.

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    • #17
      Hmmmm....sounds like they might be using code and ideas that was originally being put into the abandoned Simsville, don't you think?

      It would be good if you could import families from The Sims into it. When you run SC4 it could detect whether you've got The Sims installed, and if so, use it like a plug-in to the game. Otherwise, it would just run as a game in its own right. Sound good?
      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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      • #18
        Thanks for the link to the screenshots
        Voluntary Human Extinction Movement http://www.vhemt.org/

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        • #19
          Originally posted by Bkeela
          Thanks for the link to the screenshots
          You're welcome!

          I'm also quite happy that different types of cities should now be achievable. In SC2000 I always used dense Indusrial/ Residential/ Commercial zones, it should be fun to design a small town or a couple of villages now.
          Interested in creating a TBS game similar to Colonization?
          Have a look here !
          New C++ programmers needed!

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          • #20
            Originally posted by ColdWizard
            i don't see any tracks, i only see roads
            Hmmm, I think you maybe right. I thought those lines paralleling the river were a set of double tracks, but upon closer inspection they appear to be a divided highway.

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            • #21
              In SC2000 I always used dense Indusrial/ Residential/ Commercial zones, it should be fun to design a small town or a couple of villages now.
              I used to divide my city into huge quarters (for industry, commerce etc.) not knowing that my city's residents will have to drive 3 hours to get to their job.
              But the game isn't really about that. Making your town prosperous and wealthy can be hard in SimCity.

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              • #22
                Thanks chronocrator, didn't see your link. My complaint was against the twit who started this thread.

                Bkeela.
                Voluntary Human Extinction Movement http://www.vhemt.org/

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                • #23
                  As long as they give us the opportunity to play on a damn huge map, I'll be happy. (Even the 256x256 in SimCity 3000 was a little cramped for my tastes.)

                  That, and get rid of the damn Microwave plant. I laughed when I saw that the thing is available in 2020 and costs only 30,000 for 14,000 MW. And the "Microwave" disaster in SimCity 2000...

                  On the subject, bring back the "Monster" disaster and kill the UFOs. Somehow, I preferred the giant flying metal eye with legs to flying saucers.
                  oh god how did this get here I am not good with livejournal

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                  • #24
                    And the "Microwave" disaster in SimCity 2000...
                    Funny thing, that disaster never occoured in my SC2000 games although I knew some kind of a microwave disaster was possible.

                    But I hope SC4000 adopts a more futuristic look (with new disasters) .

                    As long as they give us the opportunity to play on a damn huge map, I'll be happy. (Even the 256x256 in SimCity 3000 was a little cramped for my tastes.)
                    The feeling is mutual.

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                    • #25
                      Originally posted by Vlad Antlerkov
                      And the "Microwave" disaster in SimCity 2000...
                      You don't have any idea how hard I laughed after reading that.
                      "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                      Eschewing silly games since December 4, 2005

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                      • #26
                        For the uninitiated:

                        A Microwave Power Plant is a big-ass satellite dish. Microwave beams are sent down to it from a very big-ass orbiting solar power satellite. These beams are converted into energy.

                        In the Microwave disaster, a beam misses the dish and sets fire to some buildings nearby.
                        oh god how did this get here I am not good with livejournal

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                        • #27
                          hmmm....tried out sc3000 again after putting it away after buying, and it's not half-bad. One thing I can't tell is the exact breakdown of what industry is doing, as in specific sectors (high tech, textiles, etc). Sc 2000 had it, but I cant get a good idea of what my industries are exactly doing....

                          hopefully, sc4 will bring this back.

                          Dave
                          "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

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                          • #28
                            Dave:

                            Yes, that too. Never figured out why that happened. There seems to be only "dirty" and "clean" industry in SimCity 3000. I'd like to be able to discourage certain industries through methods other than ordinances, such as tax rates for individual industries. (Probably the best way to win the Flint scenario in SimCity 2000.)
                            oh god how did this get here I am not good with livejournal

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                            • #29
                              Just tried SC3000 again and it won't recognise the CD in my new DVD drive when the game fires up. Probably the stupid copy protection since the game installed without a qualm. Nuts.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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                              • #30
                                Originally posted by Vlad Antlerkov
                                As long as they give us the opportunity to play on a damn huge map, I'll be happy. (Even the 256x256 in SimCity 3000 was a little cramped for my tastes.)
                                YES!!! Larger maps would certainly be enjoyed.

                                Originally posted by DetroitDave
                                One thing I can't tell is the exact breakdown of what industry is doing, as in specific sectors (high tech, textiles, etc). Sc 2000 had it, but I cant get a good idea of what my industries are exactly doing....

                                hopefully, sc4 will bring this back.

                                Dave
                                From the CGW article: "You'll have big tools-like the return of the SimCity 2000 tax engine for nurturing or discouraging specific industries-in order to create your dream/nightmare city."

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