In many discusions about upcoming games do many people seem to think that features make a game.
"If that game doesn't have feature X won't i buy it!"
"The game will be good with all those new diplomacy, trade and rabbit emulating features !"
"Game x3 will be a better improvement over game x2 then game x2 over game x1 because game x2 added quite no new features and game x3 will add many!"
This is all complet nonsense. A game is fun to play because it's fun to play! It's a magically mix of code written on the time that the planets are in the right possition. There is no way to define in terms of features when a game will be fun to play, it just happens and that's why it's so hard to create a game like that and why it's impossible to predict or a game will be good.
Just from the point of features doesn't civ2 add much to civ1 but since civ2 came out haven't I played civ1 anymore. It's NOT because of features, it's just a magical combination of elements that make it fun to play, that let you get involved in the game.
CTP2 is in terms of features superior to civ2 but most people prefere still civ2. But the problems is that in open game design(who discus with fans) all discusions are about features and that most fans don't understand the whole and all possible relations between all possible game elements. So maybe is closed game design better. Many old games designed in closed game design where very good this while I find many new games that come from open game design bad that's why I say: long live closed games design! Don't listen to the fans who don't understand the whole project, who only think in terms of features who are actually unimportant. It's the whole that matters.
*prepares to be flamed*
"If that game doesn't have feature X won't i buy it!"
"The game will be good with all those new diplomacy, trade and rabbit emulating features !"
"Game x3 will be a better improvement over game x2 then game x2 over game x1 because game x2 added quite no new features and game x3 will add many!"
This is all complet nonsense. A game is fun to play because it's fun to play! It's a magically mix of code written on the time that the planets are in the right possition. There is no way to define in terms of features when a game will be fun to play, it just happens and that's why it's so hard to create a game like that and why it's impossible to predict or a game will be good.
Just from the point of features doesn't civ2 add much to civ1 but since civ2 came out haven't I played civ1 anymore. It's NOT because of features, it's just a magical combination of elements that make it fun to play, that let you get involved in the game.
CTP2 is in terms of features superior to civ2 but most people prefere still civ2. But the problems is that in open game design(who discus with fans) all discusions are about features and that most fans don't understand the whole and all possible relations between all possible game elements. So maybe is closed game design better. Many old games designed in closed game design where very good this while I find many new games that come from open game design bad that's why I say: long live closed games design! Don't listen to the fans who don't understand the whole project, who only think in terms of features who are actually unimportant. It's the whole that matters.
*prepares to be flamed*
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