I had this idea about making a space battle game, the idea is that two or more players get a number of points, and they can then spend their points on designing their own ship(s). Once that's done, the game starts on a (random) map and the players fight it out. You can assign ships to a group and command the ships in a group as it is one ship.
But i'm not sure if it should be realtime or turnbased, and even if i knew that, there are still some variations to consider,
Real-time all the way, the basic clickfest ala command & conquer
Real-time with pauses, the pauses would occur at set intervals, and last a fixed time, or untill the last player indicates he is ready to continue, during the pause, the player can check the ships and give new orders. Maybe you can only give orders during the pause?
turnbased, one player at a time, during each turn a player can move all of his ships
turnbases, one group at a time, each group has a sequence, which is equal to the ship with the lowest sequence.
turnbased, one ship at a time, no groups with this option, each ship has their own sequence, depending on their design, the player can move only that ship during the turn, ships with higher sequences will eventually have more turns.
But i'm not sure if it should be realtime or turnbased, and even if i knew that, there are still some variations to consider,
Real-time all the way, the basic clickfest ala command & conquer
Real-time with pauses, the pauses would occur at set intervals, and last a fixed time, or untill the last player indicates he is ready to continue, during the pause, the player can check the ships and give new orders. Maybe you can only give orders during the pause?
turnbased, one player at a time, during each turn a player can move all of his ships
turnbases, one group at a time, each group has a sequence, which is equal to the ship with the lowest sequence.
turnbased, one ship at a time, no groups with this option, each ship has their own sequence, depending on their design, the player can move only that ship during the turn, ships with higher sequences will eventually have more turns.
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