Originally posted by Pembleton
One group: something that is still *behind* HOMM in gameplay "technology". From what I understand, and it makes sense from the design, HOMM4 will no longer feature the "superhero" or in D2, "superparty" strategy. From 1 to 3, the general strategy 95% of the time was to produce one superhero and the other heroes were defenders/errand runners.
One group: something that is still *behind* HOMM in gameplay "technology". From what I understand, and it makes sense from the design, HOMM4 will no longer feature the "superhero" or in D2, "superparty" strategy. From 1 to 3, the general strategy 95% of the time was to produce one superhero and the other heroes were defenders/errand runners.
On a separate train of thought, I think AoW2 and HoMM4 are going to be very strong titles and somebody's going to lose in the mix; it will probably be this one. They are not working with a big budget, and without any way to make random maps the game will need a lot of support from a community in order to have legs - for D1 that community never developed. We shall see.
But you can't blame them for not trying.
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