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Mail Order Monsters: does anybody remember?

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  • Mail Order Monsters: does anybody remember?

    In the 80's there was a game called Mail Order Monster.

    The idea of the game was quite unique: you bought a "monster"; possibilities were Human , brontosaur, tyrannosaur, arachnoid, crab, amoeba, bee, squid, "walking tree", maybe I'm forgetting some. Then you fight against ther monsters controlled by computer or another player.

    By winning fights you could improve your monster, say like add photosyntesis, tentacles, claws, fangs, different skin armors... all kind of "natural" enhancements. You could improve your speed, hitpoints, brainsize, musclesize with money. You could also buy weaponry, armour, and the like.

    It was very funny and advanced idea for a game at that time. Does anybody know any clones of this game?

    aaglo
    I'm not a complete idiot: some parts are still missing.

  • #2
    Mail Order Monsters was a great game. I played it numerous times on the C-64. There was a similar game by Epyx (I think) called The Movie Monster Game where you got to demolish a city but you couldn't buy upgrades for your monster. I always wanted to play a game that combined the upgrading of M.O.M. and the ability to destroy cities. Octopus Motor is coming out with a game this spring called They Came From Hollywood that appears to be very similar to The Movie Monster Game.
    Mike Breitkreutz
    Programmer
    FIRAXIS Games

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    • #3
      That would indeed be by Epyx, the first version was called "Crush Crumble & Chomp". There's a second version for the c64 but it lacked the charm of the original.


      There's an old dos clone available at Gamigo. ****ty graphics, poor controls and 2 player only, but it does give you the gist of the game. Time for a remake I say.

      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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      • #4
        P.S

        There's also some interesting linux games at this site. Check out scorched island.
        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

        Elie A. Shneour Skeptical Inquirer

        Comment

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