Here is a link to the major SEIV strategy forum.
SEIV is in my opinion the closest turn-based game to civ in terms of elegance of design and fun play. In some ways it is superior to civ3. It is definitely much deeper. The weakness is definitely the AI. But as opposed to civ3, the editor allows players to make subtantial AI improvements. Several mods are available with new civs that are vast improvements over the originals (try TDM mod). A major feature of SEIV is the design of ships, where possibilities are endless, and no one design can beat all the others. Unfortunately multiplayer is not yet an option , but the PBW (play by web) community is very active and the design is simple and elegant. "Manual combat " (as opposed to simultaneous) is also a nice optional feature, but too easy against the AI. It would be an ideal basisr a quick multiplayer game if they ever get around to it. I highly recommend SEIV to civ players.
SEIV is in my opinion the closest turn-based game to civ in terms of elegance of design and fun play. In some ways it is superior to civ3. It is definitely much deeper. The weakness is definitely the AI. But as opposed to civ3, the editor allows players to make subtantial AI improvements. Several mods are available with new civs that are vast improvements over the originals (try TDM mod). A major feature of SEIV is the design of ships, where possibilities are endless, and no one design can beat all the others. Unfortunately multiplayer is not yet an option , but the PBW (play by web) community is very active and the design is simple and elegant. "Manual combat " (as opposed to simultaneous) is also a nice optional feature, but too easy against the AI. It would be an ideal basisr a quick multiplayer game if they ever get around to it. I highly recommend SEIV to civ players.
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