Hi Rav and all! (Loved your comment, btw Ravagon!! )
Yeah...I found F&E to be entertaining, but a LOT of grunt work and a lot of really HUGE battles, tho it always surprised folks when that relatively little Kzin fleet could send a MUCH larger one packing.
Absolutely true that the Hydrans can be a real BEAR for a Kzin player...noooo denying that! The upshot tho, is that just as Kzin ships tend to be slightly smaller than the comparable BPV ships they'll be fighting (due to paying for special drones and yes! GOTTA love those higher percentage of armor, multi warhead, and swordfish drones! WhoooHooo!), so too will the Hydran ships be smaller (and thus, about the same size as the Kzin) thanks to having to buy those fighters...and fighters are *awfully* easy to kill with disruptor fire.
Of all the races that pos a significant challenge to the Kzin, the Hydrans are probably my least worrisome. In the case of Fusion armed ships, just saying out of range 3 will be sufficient for a win. Sabre dance them to death...kill the pesky fighters and don't let them close.
Hellbores are a little trickier (and IMO, more dangerous), but even they can be dealt with, given slower arming cycles and a wicked cost to arm.
I HATED fighting the Lyrans tho...blast those ESGs!
In essence, there's really only two ways to play the Kzin, making them, IMO, a GREAT choice for a relatively new player.
You can either launch a drone swarm and follow them in, or sabre dance (or some combo of the two). 'bout the only race I feel comfortable sabre dancing with would be the Hydrans and Plasma chuckers. Klingons have better arcs, so that's out, but they can't take a punch, and lots of phasers or no, they can't stop all the drones AND do significant damage to a pretty sturdy Kzin ship. Gorn ships are fun to fight...can't turn worth a crap and, though they have power and LOTS of shuttles, I never use my drones on them 'cept for the kill. Roms are sneaky, but that applies to Roms fighting anyone...annoying opponents@ LOL
Feds are actually not too bad to deal with. If they overload torps, just stay out of range and dance them to death...if they standard/prox load, wait till they fire, and charge in. Phaser ones are awesome things, but many, if not most will have to be used on drones (cos you're right, most Kzin players never launch their drones in a single impulse, specifically to avoid the easy t-bomb....shotgun racks, a scatterpack (and even better, a scatter AND a shatterpack!) load out, and with many ships having double control, the Kzin can lure out the WW, nix it, and field so many drones that the opponent can't cope.
Ahhh, that's why I love small ship actions with the Kzin. Your average frigate/destroyer can MAYBE stop 6 drones, firing most if not all weapons at them. 2-3 shuttles max. And a single drone hit will wreck, if not bring down a facing shield.
Three Kzin Frigates then, could *easily* field 24 drones--having another six at the ready, for the same turn--(and if even one of those had double control, control them all), post WW, which would be enough to implode (or nearly so) a pair of DD's.
:: sigh:: Ahhh, the memories....
-=Vel=-
Yeah...I found F&E to be entertaining, but a LOT of grunt work and a lot of really HUGE battles, tho it always surprised folks when that relatively little Kzin fleet could send a MUCH larger one packing.
Absolutely true that the Hydrans can be a real BEAR for a Kzin player...noooo denying that! The upshot tho, is that just as Kzin ships tend to be slightly smaller than the comparable BPV ships they'll be fighting (due to paying for special drones and yes! GOTTA love those higher percentage of armor, multi warhead, and swordfish drones! WhoooHooo!), so too will the Hydran ships be smaller (and thus, about the same size as the Kzin) thanks to having to buy those fighters...and fighters are *awfully* easy to kill with disruptor fire.
Of all the races that pos a significant challenge to the Kzin, the Hydrans are probably my least worrisome. In the case of Fusion armed ships, just saying out of range 3 will be sufficient for a win. Sabre dance them to death...kill the pesky fighters and don't let them close.
Hellbores are a little trickier (and IMO, more dangerous), but even they can be dealt with, given slower arming cycles and a wicked cost to arm.
I HATED fighting the Lyrans tho...blast those ESGs!
In essence, there's really only two ways to play the Kzin, making them, IMO, a GREAT choice for a relatively new player.
You can either launch a drone swarm and follow them in, or sabre dance (or some combo of the two). 'bout the only race I feel comfortable sabre dancing with would be the Hydrans and Plasma chuckers. Klingons have better arcs, so that's out, but they can't take a punch, and lots of phasers or no, they can't stop all the drones AND do significant damage to a pretty sturdy Kzin ship. Gorn ships are fun to fight...can't turn worth a crap and, though they have power and LOTS of shuttles, I never use my drones on them 'cept for the kill. Roms are sneaky, but that applies to Roms fighting anyone...annoying opponents@ LOL
Feds are actually not too bad to deal with. If they overload torps, just stay out of range and dance them to death...if they standard/prox load, wait till they fire, and charge in. Phaser ones are awesome things, but many, if not most will have to be used on drones (cos you're right, most Kzin players never launch their drones in a single impulse, specifically to avoid the easy t-bomb....shotgun racks, a scatterpack (and even better, a scatter AND a shatterpack!) load out, and with many ships having double control, the Kzin can lure out the WW, nix it, and field so many drones that the opponent can't cope.
Ahhh, that's why I love small ship actions with the Kzin. Your average frigate/destroyer can MAYBE stop 6 drones, firing most if not all weapons at them. 2-3 shuttles max. And a single drone hit will wreck, if not bring down a facing shield.
Three Kzin Frigates then, could *easily* field 24 drones--having another six at the ready, for the same turn--(and if even one of those had double control, control them all), post WW, which would be enough to implode (or nearly so) a pair of DD's.
:: sigh:: Ahhh, the memories....
-=Vel=-
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