I haven't played in a long while, but I remember this:
A very good opening gambit is to use your beginning soldiers to conquer an oppenent's starting colony. If you do it a few times, you'll be solidly in the lead. You'll usually succeed. But if you fail, you'll be way behind.
There was an exploit possible if you weren't playing the Dutch. You could go to the home port and make infinite money by equipping colonists with tools and then selling the tools. As I recall, the price of tools would stay low while equipping the colonists and then shoot up when selling, before going back to it's starting position. You just need enough colonists. I believe 6 was enough. It doesn't work with the Dutch because the price of tools doesn't go back to it's starting value.
A very good opening gambit is to use your beginning soldiers to conquer an oppenent's starting colony. If you do it a few times, you'll be solidly in the lead. You'll usually succeed. But if you fail, you'll be way behind.
There was an exploit possible if you weren't playing the Dutch. You could go to the home port and make infinite money by equipping colonists with tools and then selling the tools. As I recall, the price of tools would stay low while equipping the colonists and then shoot up when selling, before going back to it's starting position. You just need enough colonists. I believe 6 was enough. It doesn't work with the Dutch because the price of tools doesn't go back to it's starting value.
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