This question is for those who play MMORPG's, have played them, or know people who play them: What satisfies you about playing an MMORPG?
I am used to playing RPG's where there is a goal: kill the bad guy, save the world, and rescue the girl. I prefer non-linear to linear (FalloutII or Daggerfall, not Final Fantasy), but am by no means opposed to all linear RPG's (I quite enjoyed FF7, for example).
Well, I've seen people play MMORPG's (primarily Everquest), and fail to see much in them that I would enjoy. Whereas I am used to having an ultimate goal like "kill the bad guy, save the world, and rescue the girl," it appeared that those who I have seen play Everquest have the ultimate goal of "hit level 50" (or 55 or 60, or whatever it is now).
I'm not saying that this is a bad goal to have in a game, only that it is a goal that would fail to satisfy me. However, I'm wondering if I'm missing the big picture here. So, tell me: why do you (or why does somebody you know) play MMORPG's? What is your "goal"?
Note that "goal" doesn't necessarily mean "the thing that ends the game." I play Half-Life Team Fortress, and my "goal" in that game is to "help my team win the round (by capping more flags than the enemy, by taking the command center or defending the command center, whatever) while at the same time having a kill/loss ratio no less than 2/1." This is a "goal" in that it is how I evaluate my performace (and I gain enjoyment by meeting or exceeding the goal), not a "goal" in that the game ends if I meet these requirements.
I am used to playing RPG's where there is a goal: kill the bad guy, save the world, and rescue the girl. I prefer non-linear to linear (FalloutII or Daggerfall, not Final Fantasy), but am by no means opposed to all linear RPG's (I quite enjoyed FF7, for example).
Well, I've seen people play MMORPG's (primarily Everquest), and fail to see much in them that I would enjoy. Whereas I am used to having an ultimate goal like "kill the bad guy, save the world, and rescue the girl," it appeared that those who I have seen play Everquest have the ultimate goal of "hit level 50" (or 55 or 60, or whatever it is now).
I'm not saying that this is a bad goal to have in a game, only that it is a goal that would fail to satisfy me. However, I'm wondering if I'm missing the big picture here. So, tell me: why do you (or why does somebody you know) play MMORPG's? What is your "goal"?
Note that "goal" doesn't necessarily mean "the thing that ends the game." I play Half-Life Team Fortress, and my "goal" in that game is to "help my team win the round (by capping more flags than the enemy, by taking the command center or defending the command center, whatever) while at the same time having a kill/loss ratio no less than 2/1." This is a "goal" in that it is how I evaluate my performace (and I gain enjoyment by meeting or exceeding the goal), not a "goal" in that the game ends if I meet these requirements.
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