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  • #46
    Originally posted by child of Thor
    The Chryssalid's were evil nasty sob's - i hope if we ever actually meet aliens they are not the ones!
    I think it's those first few missions in UFO i like best(and the first time you played it was awesome), for a few reasons:

    1. You are really poorly equiped to deal with space fareing aliens with nothing more than 'bang-sticks' and rubbish soilders!

    2. The horror was real as you crept around the maps praying to god that you weren't going to bump into the evil grey 'experimenters'(or worse), they might drive you crazy!
    As I said before, it's the excellent atmosphere that grips you.

    What I found to be silly though is in each new game in the series you get to start from scratch. You don't get the research results from the previous game, let alone the high tech items. That's just bogus to me.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #47
      Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it.


      Not generally, with two or more soldiers hitting it with stun guns, thats 6 or more hits total. Then pumping it with an MP gun, you only do a very tiny amount of damage per hit. Once their health drops below their stunned amount, they are stunned - and they have quite a bit of health.

      Although one mission I stunned one of them, did the rest of the mission, and spent ages trying to find a hidden alien. The worm bled to death (while still stunned), and a few little worms popped out. Its mostly safe though.
      Provided you can stun the worm the same turn you have your soldiers running right next to it.

      Child of Thor: It probably would be a good idea to track down Apocalypse. While you can play the combat in real-time, you can still choose to play it turn-based (which is what I mostly do). Most of the basic ideas from UFO made it into Apocalypse, and although you are limited to a single city, its a fairly detailed city with a nice variety of building styles to kill aliens in.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #48
        The version I bought of Apolypse did not need anything. Upgraded with DX6.1, it even runs from Windows or Dos, I have Windows 98 SE though.

        The Super VGA VESA Driver is already built in to newer video cards, automatically, its the old cards that you had to use an additional driver for the graphics card, sometimes to get to work.
        Usually, well, all my ATI cards, already could work Super VGA without anything, I have a GeForce type card now, but it too should run a SuperVesa 2 Dos game, I think.
        No additional drivers needed.
        Yes, I have some old V4V WWII war games in dos, and they also use Super VGA, and run fine without any drivers or anything else with newer video cards -- its all built in.

        I'll have to try and stun the little brainsuckers, but then my squadie would already be taken over, and the other squadies only had the machine gun to shoot -- too much to have both guns in both hands for the most part, I always grenade the aliens and I hate the worms or the watch dog that splits into 4 worms when shot, and they are hard to stun.
        I guess the aliens were using biological weapons created into life forms.

        I love the music though or sounds, especially at night, playing the game.
        Eeerie!

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        • #49
          About the game:

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          • #50
            Yeah, the first one was out in the open, but the third one in buildings is scarry, especially when the aliens come out of nowhere and in enclosed hallways, or one has to go up to the ninth floor and hunt for the aliens, who were on the 5th floor.

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            • #51
              I'll have to try and stun the little brainsuckers, but then my squadie would already be taken over, and the other squadies only had the machine gun to shoot -- too much to have both guns in both hands for the most part, I always grenade the aliens and I hate the worms or the watch dog that splits into 4 worms when shot, and they are hard to stun.
              I guess the aliens were using biological weapons created into life forms.


              Sounds like you were playing in real-time mode. You could always pause and swap weapons around on your soldiers. However, the easiest way would still be to just have your soldiers crawling. Provided they don't turn to fire at an alien, and have to stand up (or else they would be lying through a wall) the brainsuckers won't cause you much trouble again.

              Toxi-guns are always fun when you get them. Shoot a brainsucker off your mates head from long-range, and even if you miss it won't hurt your soldier much
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #52
                You know, it's kind of sad, but actually NEVER played any of the X-COM games. Now I wish I had.

                I hadn't played any Fallout games either, until they had both games at Wal-Mart for 9.99.

                Here's wishing they will do that for X-Com.
                Don't try to confuse the issue with half-truths and gorilla dust!

                Comment


                • #53
                  Originally posted by Tuberski
                  You know, it's kind of sad, but actually NEVER played any of the X-COM games. Now I wish I had.

                  I hadn't played any Fallout games either, until they had both games at Wal-Mart for 9.99.

                  Here's wishing they will do that for X-Com.
                  Heh, X-Com is way too old for that, you should be able to easily find it on the 'net ... if not, I think I still have a "gold version" (which works under windows) lying around that I can give to anyone who wants.
                  Rethink Refuse Reduce Reuse

                  Do It Ourselves

                  Comment


                  • #54
                    Originally posted by Osweld


                    Heh, X-Com is way too old for that, you should be able to easily find it on the 'net ... if not, I think I still have a "gold version" (which works under windows) lying around that I can give to anyone who wants.
                    That would be excellent!
                    Don't try to confuse the issue with half-truths and gorilla dust!

                    Comment


                    • #55
                      SB,

                      What's MP gun again?
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

                      Comment


                      • #56
                        Communism at work!
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                        Comment


                        • #57
                          MP is that crappy machine-gun available from the start.
                          I think its full name is MP 2000 in the game.
                          It couldn't hit the broad side of a barn, does pathetic damage, but I highly recommend it.
                          Its major advantage is only taking 1 movement point each time you fire it, so enemies die quickly when you get to point-blank range. Turn-based only. (as its hard to get to point-blank range during real-time play).
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                          Comment


                          • #58
                            Okay. It has been so long.

                            Do you use any androids at start as shock troops or do you just use use humans and hybrids?
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #59
                              Originally posted by Skanky Burns
                              Its major advantage is only taking 1 movement point each time you fire it, so enemies die quickly when you get to point-blank range. Turn-based only. (as its hard to get to point-blank range during real-time play).

                              They are even better in realtime, provided you have enough ammo to keep them firing. (A squad of men each holding two machine guns on auto-fire... )


                              Speaking of which, the realtime combat stinks... it seems to always be reduced to lining up a bunch of your men in a firing squad outside a choke point in the map and waiting untill they come out to die, then slowly moving your firing squad through the level, killing any straglers.

                              But for some reason I always played on realtime, anyways.
                              Rethink Refuse Reduce Reuse

                              Do It Ourselves

                              Comment


                              • #60
                                Maybe that's easy to do?
                                (\__/) 07/07/1937 - Never forget
                                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                                (")_(") "Starting the fire from within."

                                Comment

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