The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
My favourite past time in Apocalypse was to raid the cult buildings. They sometimes have good stuff for you to resell, and the practices are good for your soldiers.
Raiding them is an easy way to get more money but when you destroy their buildings they always seem to get the funds to rebulid them (over and over again) I think it's called the Cult of Sirius.
Originally posted by Grumbold
I loved the original UFO. The only bad thing I'll say about TFTD was that the multi level mission maps (like the tanker) were just too darn big.
Big yup. While UFOs only fault was it was too easy, TFTD went on to take the most boring parts and prolong them till you screamed. One of the sequels I've been most disappointed over ever.
Still, one up to date UFO clone sure would rock.
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR. "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
There was an X-com Collector's edition released a year of so ago consisting of 5 x-com games.
UFO was fun but felt dated and TFTD went on just too long. As Grumbold said those Tankers were an exercise in stamina especially as the last alien would hide. At least in Apocalypse they'd come find you and bring levels to a quick end.
I didn't get the chance to play Apocalypse again though as it needed a VESA card driver and my card seems too modern to need one. None of the emulators (mainly dos based) worked as they seemed to be aimed at really old cards. Did anyone else have this problem ? It was a TNT2 M64 card although i've since upgraded to a Geforce3 Ti but i figure i'll have the same problem ?
Actually, the Gollop Brothers (founders of Mythos and original XCOM designers) are developing an entirely different XCOM-style game with their new development team at CODO games.
Laser Squad Nemesis is a rather nice on-line multiplayer variant of the original concept. Free to try, too.
The best way to play TFTD is to just plain ignore the tanker missions.
Also, a rather sucky bug is that whatever your not carrying with you to the 2nd part of the map gets lost. So if you stun a rare alien type for research purposes, then go to the second battle area, you wouldn't get the alien body back at your base. This made it really impossible to finish the game, as researching alien bodies was necessary before you could get other tech, like advanced subs or whatever.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
" I didn't get the chance to play Apocalypse again though as it needed a VESA card driver and my card seems too modern to need one."
Are you sure? It should run well under Windows 9.x.
Snappy,
I don't think it's the style (tactical combat) but the whole atmosphere and mystery mystique that made the original game great.
Grumbold,
Yeah, that's frustrating. Cult temples, here I go again.
Juggler,
That's why it's good. If their temples stay destroyed where would my soldiers get training?
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I think all three games had annoying 'must find x to progress' hooks. If there's anything worse than trying to kill all the aliens for study its trying to capture them alive and keep them stunned until the mission ends. Especially when you get really close and face the alternative of letting the alien with the mega homing missile blow up your troops or **** up and blow up the high ranking aliens you need to capture.
I have played Apocalypse a few times on a '95 system and at least once on a '98. I may have had to use a DOS boot disk though.
The tendency for the aliens to come get you in Apocalypse was welcome, but in other respects I think the aliens themselves were harder. The worm pods were absolutely lethal since one "lucky" autofire could burst them and land you in a world of pain. It had me wishing for conditional autofire orders.
The only possible problem I might have with UFO: Aftermath is the stat progression, which is quite a bit different from previous squad based games. It could turn out very good though.
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
I found the brain suckers in Apocalypse are the absolutely worst enemies. Not as bad as the Chryssalids in UFO, but the Chryssalids are only in the terror missions.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Both were easy to defeat, however.
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry.
Another tactic, after getting acces to high-tech stuff, is to drop a vortex mine on the worm with the timer set to zero. From memory, it kills the bubby worms too. (The HE for sale from the beginning works too, but is expensive and difficult to handle)
Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy.
One of the worst things to do was to kill an alien, and then have all the pods he was carrying pop open after your turn was over.
Why did they always ignore civilians?
I think my solution to Chryssalids was HE
NOTE: I'm assuming turn-based combat. Real-time is a whole differnet kettle of fish.
The Chryssalid's were evil nasty sob's - i hope if we ever actually meet aliens they are not the ones!
I think it's those first few missions in UFO i like best(and the first time you played it was awesome), for a few reasons:
1. You are really poorly equiped to deal with space fareing aliens with nothing more than 'bang-sticks' and rubbish soilders!
2. The horror was real as you crept around the maps praying to god that you weren't going to bump into the evil grey 'experimenters'(or worse), they might drive you crazy!
3. The first time you get some alien salvage and take it back to study.
I played this game first on an Amiga and the graphics were much higher resolution than the PC version, i think this is why i was extra dissapointed by TFTD - i played it on a PC and it looked very blocky(it also just wasn't the classic the first game was). Is it worth me tracking down 'Apocolypse'? I liked the turn-based phases of UFO and the world scale - i feel i might find Apocolypse to fast and claustrophobic in comparison.
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Originally posted by Urban Ranger
I found the brain suckers in Apocalypse are the absolutely worst enemies. Not as bad as the Chryssalids in UFO, but the Chryssalids are only in the terror missions.
What's worse is when you are playing in real time and one of your soldiers gets the bright idea of shooting a brainsucker off his friend's head with a rocket launcher.
Chryssalids - the nastiest customers in any game ever, as far as I'm concerned. I used to play UFO all alone at night with the lights off... that sure was scary.
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR. "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
Originally posted by Skanky Burns
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry.
Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it.
Originally posted by Skanky Burns
Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy.
Now that's a good trick What I used to do is to move my forward soldiers to places where their heads touch the ceiling. When the suckers appear they'll come charging up to the forward people, finding no room above their heads, so they just stand their confused. Next turn they'd be easy targets.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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