Announcement

Collapse
No announcement yet.

XCOM revived as UFO: Freedom Ridge!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Not sure about that, coz XCOM: UFO Defense was first released in Europe under the name UFO: Enemies Unknown. The XCOM that was released by MicroProse in the US was in fact version 1.2 of the game.

    Of course, TFTD was totally crap, since they added nothing new. The setting was changed to underwater and the enemies became much nastier, that's all.

    You're right though Genesis does look a whole lot alike the original. Hope that part will make it into the new game.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • #17
      I don't know if it's still around, but they had alot of history about their games and what they where trying to do with them on the official mythos website. I couldn't find their site again, though. (I think it might be gone for good)
      Rethink Refuse Reduce Reuse

      Do It Ourselves

      Comment


      • #18
        Originally posted by Urban Ranger
        Not sure about that, coz XCOM: UFO Defense was first released in Europe under the name UFO: Enemies Unknown. The XCOM
        Enemy Unknown, not Enemies Unknown. March onwards, pedants !
        This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

        Comment


        • #19
          Originally posted by Osweld
          But microprose went on to do it themselves, the result of which is TFTD. ( ) the same sort of nonsense went on during the development of Apocalypse, and they had to make a bunch of cutbacks there, too. (For example, they wanted the city politics to be much more developed - with other factions investigating crash sites and more interaction with them, ect...)
          Yikes! Apocalypse was over complicated without the intense inter-factional politcs!
          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
          - Neal Stephenson, Cryptonomicon

          Comment


          • #20
            The problem with Apocalypse was that it was just overly tough. I never once managed to bring down a single armed UFO. Unfortunately, they were vital to getting further in the game.
            "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

            Eyewerks - you know you want to visit. No really, you do. Go on, click me.

            Comment


            • #21
              Let's just hope it will still be a great XCOM after all!
              "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
              Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
              Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
              Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

              Comment


              • #22
                Any more news on this? It has been awhile.


                Paul,

                The trick is to use a whole mess of flying cars and smaller vehicles until you start making your own fighters. Of course, do not tackle the big UFOs with your small crafts.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

                Comment


                • #23
                  Okay, a quick search on the Web reveals that the game is now called UFO: Aftermath
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #24
                    XCom was an excellent game!

                    In Apocalypse at the start, only buy the little bikes. Arm them with lasers, and you should be able to shoot them down until they get shields.
                    When they do get shields, just let them land where they will until you can build your own ships. By then, you should be able to take them down without losing craft.

                    My favourite ways of getting money:
                    1 - Build massive amounts of workshops and just sell the stuff they build (beyond what you need yourself)
                    2 - Buy the vehicles that you won't use, pull their engines and weapons off, then sell them all piece by piece. That will get back the money you spent buying them.
                    Then sell the extra fuel and ammo from them

                    Back to the point, good thing they are resurecting the old XCom
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • #25
                      Looks like it's changed alot from freedom ridge... and I don't think Mythos is working on it anymore.
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

                      Comment


                      • #26
                        UFO:Enemy Unknown(or Defense), the first one, is in my top 5 of all time great games(on any platform).
                        I really didn't get what happened to the series, but i got Terror From The Deep as i was a fan of the origonal, i was a little dissapointed. The graphics were worse than the origonal and some of the aliens just looked like refugees from a B-movie. Seemed a real step backwards. I never got round to Apocolypse, this again seemed like a step backwards in some ways. Still i wish whoever does new versions of this game would just go back and play the first one, take a breath and not insist on throwing masses of 3D graphics at it........it was a real gem(and still is).
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

                        Comment


                        • #27
                          UFO:Aftermath here:
                          Have to pay now, but 8 new screen shots can be seen.

                          I bought (again) a package a couple years back now that had all three X-COM's in it -- the only one I could get to work was XCOM:Apcolyspe because it was in SVGA - the first two being in just VGA - and at that time the screen would be just black..

                          It may just be the video card - something I did, but the third one work really good and I still have it on my computer because it was upgraded with DirectX 6.1.
                          I have not seen the package of all three on CD-Rom's since.

                          Comment


                          • #28
                            GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


                            Oops! forgot to put in the link so here it is to UFO:Aftermath

                            Comment


                            • #29
                              My favourite past time in Apocalypse was to raid the cult buildings. They sometimes have good stuff for you to resell, and the practices are good for your soldiers.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

                              Comment


                              • #30
                                I loved the original UFO. The only bad thing I'll say about TFTD was that the multi level mission maps (like the tanker) were just too darn big. In every other respect making a tougher and more detailed version of the original was fine by me. Apocalypse was better still, but I got too fed up with the endless combat to complete it - the furthest I got on one attempt at it was the second or third alien homeworld structure.

                                I think the worst design decision they made was on the psychic combat. You have to go a long long way into the game before you can actually find out how mentally resistant each of your guys are. Seeing 70% of your elite squad are too unstable and need replacing is galling when you know just how many more missions it will take to train up replacements for them, but you know you're going to have to because otherwise mind control will see your awesome soldiers wiping each other out.
                                Last edited by Grumbold; May 25, 2002, 07:03.
                                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                                H.Poincaré

                                Comment

                                Working...
                                X