The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Homes Houses 20 People (Other buildings house 17 people)
Mines Earns $35 Per Day
Farms Produces 70 Bushels Per Day
Mills Decrease Building Costs by % * 5 (80% Max)
Armouries Decrease Military Training Costs by % * 2 (60% Max)
Barracks Lowers Attack Time by % * 2.5 (50% Max)
Thieves' Den Lower Losses in Thievery Operations by % * 4 (60% Max) % * 4% chance of gaining +1 Stealth Point each day
Forts Decrease Resource Losses when Attacked by % * 2 (60% Max)
Banks Increase Income by % * 1.5 (No Max)
Protect % * 4 Gold from Thievery (60% Max)
Hospitals Decrease Combat Losses by % * 4 (80% Max) % * 2 chance of curing The Plague each day
Guilds 2% Chance of Training a Wizard Daily
Towers Produces 10 Runes Per Day
Watchtowers % * 3 Chance of Catching Enemy Thieves (30% Max) Lower Thief Training Costs by % * 3 (60% Max)
Schools Increase Science Effectiveness by % * 1.5 (60% Max)
Universities Decrease Learning Costs by % * 3 (60% Max)
Stables Produces One Horse Per Day (Max 100 Horses Per Stable)
Libraries ~1/2 Science Point per Day created in a random category
Dungeons House 30 Prisoners of War
Originally posted by tishco
the intelivision one or the other one (s?)
i like the intrelivision onebest it rox but only one map...
someone should make a update
Well...I think...the trick is to not try to build everything in one time...but to build in phases...planning to concentrate on a specific element in each phase...
You can also download a simulator to test your strategy...it's a pretty c00l thingy...
Comment