Trade Empires (by Frog City, makers of Imperialism I & II) will be in stores in mid-September but Eidos (the publisher) has released the Trade Empires Demo already.
The demo comes with quite a few scenarios (when I looked at the list my first thought was, "this is a demo?") and a fairly extensive tutorial.
Your job in trade empires is, well, trading. You are in the role of a merchant family in a real geographic region of the world in any era anywhere from 2000 bc. to 2000 ad.. Your job is to establish trade routes, hire merchants to work the routes and buy and sell goods in various markets. If you can supply a sufficient variety of goods at reasonable prices people will move into your market and increase demand for those goods. If demand increases too much over supply the price will go too high and people will leave in search of better markets.
You need to balance supply and demand so prices are low enough to attract consumers yet high enough that you can show a profit.
The interface is really simple and easily understood. There is lots of detailed info available and it's presented in both graphic and numeric formats so you can get an idea at a glance how you are doing or spend more time and crunch the numbers.
And finally, the most important feature for any real time game, you can pause the game and issue any order and view any screen that you can while the game is running.
I just finished the tutorial last night and this game looks like a winner! Check out the demo and let the rest of us know your impressions.
John-SJ
The demo comes with quite a few scenarios (when I looked at the list my first thought was, "this is a demo?") and a fairly extensive tutorial.
Your job in trade empires is, well, trading. You are in the role of a merchant family in a real geographic region of the world in any era anywhere from 2000 bc. to 2000 ad.. Your job is to establish trade routes, hire merchants to work the routes and buy and sell goods in various markets. If you can supply a sufficient variety of goods at reasonable prices people will move into your market and increase demand for those goods. If demand increases too much over supply the price will go too high and people will leave in search of better markets.
You need to balance supply and demand so prices are low enough to attract consumers yet high enough that you can show a profit.
The interface is really simple and easily understood. There is lots of detailed info available and it's presented in both graphic and numeric formats so you can get an idea at a glance how you are doing or spend more time and crunch the numbers.
And finally, the most important feature for any real time game, you can pause the game and issue any order and view any screen that you can while the game is running.
I just finished the tutorial last night and this game looks like a winner! Check out the demo and let the rest of us know your impressions.
John-SJ
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