Well, I go to many of the d2 fan sites and the blizzard.com site alot, several times a week, and in this new thread I will list everything I know about the exp pack:
First of all...the release date is set!!! June 29th 2001, about a week from now.
Here are the list of everything I can think of that will be in the exp pack, correct me if I am wrong on anything:
Category 1: Items.
1. New Sets for each character, most of which are extremely powerfull, which include bonuses like, +50 to all resistances, and +2 or 3 to all skills..yes you heard me...+3!!!
2. New Class-Specific items for each character, that only that character can use:
2a. Amazon - New Bows, spears, and javelins
2b. Paladin - New Shields
2c. Barbarian - New Helms
2d. Druid (new exp character) - New Pelts (I think they are like helms)
2e. Sorceress - New Orbs (they are like wands, except for sorceresses)
2f. Necromancer - New Totems (they will replace a necro's shield)
2g. Assasin (new exp character) - New one-handed weapons (this are like claws that she wears in each hand)
3. New Jewels (they are like gems, except are generally not as powerfull, and do other things)
4. New Runes (they are like gems and jewels, except that they are usually more powerfull, and do different things) There are a total of 30 runes in the exp pack, all different, and each doing different things.
5. New "Charged Items", that allow you to use a spell/skill of another character class.
6. New Charms, If you put these in your inventory, they give you special bonuses, like items that you wear, except that this you keep in your inventory, and do not wear. NOTE - these will not work if they are not in your inventory
7. New "Rune Word" items, if you put a curtain amount of runes, in the exact order into an item, then that item will change to a "Rune Word" item, that is like unique items, sometimes with VERY powerfull properties.
8. New "Elite" items, that are the advancement from the "exceptional items", and can only be found on hell difficulty.
9. New Exceptional, and Elite Unique items.
10. Lots of new elite rare items.
11. New helms, called, Circlets. These are usually more powerfull then other helms, and when you wear them, your character appears to be wearing no helm (great bonus to those that like their heads being bare)
Well, thats all I can think of for the items section.
Category 2: Stash.
1. your stash in the exp pack will be doubled in size, so you can carry alot more items.
2. You will also be able to hold more items. (example: right now, my lvl 58 amazon can hold aproximately 300,000 in her stash. In the exp pack, she will be able to hold 1.4 mill...huge difference!)
Category 3: Characters.
1. Two new Character classes, which are:
1a. Assasin. THis woman warrior will have her skills based around martial arts and hand-to-hand combat.
1b. Druid. This man will be alot like the necromancer, except that his skills will be based around nature, and mother earth, instead of curses and the undead. One thing this nature warrior will be able to do, is shapeshift into a huge cave bear, or a dire wolf, he will have master over the wind and earth (ie. tornados, and plants).
Category 4: Mercenaries
1. mercenaries will become much more powerfull, and alot more important then they are in Diablo II. here is a list of several of the new features that will come with them:
1a. You will be able to equip your mercenary/hireling will items.
1b. If he/she dies, you can ressurect her. however, it is very expensive, for example, if you buy a mercenary for 200 gold, it could cost up to 1200 gold to ressurect her. NOTE - if you do not ress. your mercenary, all the equipment that you gave her/him will be lost...keep this in mind!!!
1c. There will be new, barbarian mercenaries in act V.
1d. This is perhaps one of the best enhancements to the exp pack, and that is that your mercenaries will be able to travel across the different acts with you.
1e. If you drop a healing potion on your mercenary, he/she will heal, at least partly.
I think there are more stuff to mercenaries, but I cant think of any at the moment.
Category 5: Miscellaneos.
1. The Expansion pack will take place in act V, in the barbarian highlands (but I am sure all of you already know this).
2. Nightmare and Hell difficulties will become alot harder, and will be made strictly for the higher lvl characters. Although...the exploits you will find their will be alot better.
3. THe "end" monster you will be fighting is diablo's brother, baal. (but I am sure all of you know this as well)
4. After you install the diablo II exp pack, you will either be able to start new, exp characters, or convert your old diablo II characters. NOTE - once you convert your old characters, you will no longer be able to play in games, or trade with other players, who have not converted their old characters yet, you will ONLY be able to play with other exp characters over open battle.net, and the battle.net realms.
well, I think that is all, if I have forgotten anything that any of you guys know about, please tell me.
First of all...the release date is set!!! June 29th 2001, about a week from now.
Here are the list of everything I can think of that will be in the exp pack, correct me if I am wrong on anything:
Category 1: Items.
1. New Sets for each character, most of which are extremely powerfull, which include bonuses like, +50 to all resistances, and +2 or 3 to all skills..yes you heard me...+3!!!
2. New Class-Specific items for each character, that only that character can use:
2a. Amazon - New Bows, spears, and javelins
2b. Paladin - New Shields
2c. Barbarian - New Helms
2d. Druid (new exp character) - New Pelts (I think they are like helms)
2e. Sorceress - New Orbs (they are like wands, except for sorceresses)
2f. Necromancer - New Totems (they will replace a necro's shield)
2g. Assasin (new exp character) - New one-handed weapons (this are like claws that she wears in each hand)
3. New Jewels (they are like gems, except are generally not as powerfull, and do other things)
4. New Runes (they are like gems and jewels, except that they are usually more powerfull, and do different things) There are a total of 30 runes in the exp pack, all different, and each doing different things.
5. New "Charged Items", that allow you to use a spell/skill of another character class.
6. New Charms, If you put these in your inventory, they give you special bonuses, like items that you wear, except that this you keep in your inventory, and do not wear. NOTE - these will not work if they are not in your inventory
7. New "Rune Word" items, if you put a curtain amount of runes, in the exact order into an item, then that item will change to a "Rune Word" item, that is like unique items, sometimes with VERY powerfull properties.
8. New "Elite" items, that are the advancement from the "exceptional items", and can only be found on hell difficulty.
9. New Exceptional, and Elite Unique items.
10. Lots of new elite rare items.
11. New helms, called, Circlets. These are usually more powerfull then other helms, and when you wear them, your character appears to be wearing no helm (great bonus to those that like their heads being bare)
Well, thats all I can think of for the items section.
Category 2: Stash.
1. your stash in the exp pack will be doubled in size, so you can carry alot more items.
2. You will also be able to hold more items. (example: right now, my lvl 58 amazon can hold aproximately 300,000 in her stash. In the exp pack, she will be able to hold 1.4 mill...huge difference!)
Category 3: Characters.
1. Two new Character classes, which are:
1a. Assasin. THis woman warrior will have her skills based around martial arts and hand-to-hand combat.
1b. Druid. This man will be alot like the necromancer, except that his skills will be based around nature, and mother earth, instead of curses and the undead. One thing this nature warrior will be able to do, is shapeshift into a huge cave bear, or a dire wolf, he will have master over the wind and earth (ie. tornados, and plants).
Category 4: Mercenaries
1. mercenaries will become much more powerfull, and alot more important then they are in Diablo II. here is a list of several of the new features that will come with them:
1a. You will be able to equip your mercenary/hireling will items.
1b. If he/she dies, you can ressurect her. however, it is very expensive, for example, if you buy a mercenary for 200 gold, it could cost up to 1200 gold to ressurect her. NOTE - if you do not ress. your mercenary, all the equipment that you gave her/him will be lost...keep this in mind!!!
1c. There will be new, barbarian mercenaries in act V.
1d. This is perhaps one of the best enhancements to the exp pack, and that is that your mercenaries will be able to travel across the different acts with you.
1e. If you drop a healing potion on your mercenary, he/she will heal, at least partly.
I think there are more stuff to mercenaries, but I cant think of any at the moment.
Category 5: Miscellaneos.
1. The Expansion pack will take place in act V, in the barbarian highlands (but I am sure all of you already know this).
2. Nightmare and Hell difficulties will become alot harder, and will be made strictly for the higher lvl characters. Although...the exploits you will find their will be alot better.
3. THe "end" monster you will be fighting is diablo's brother, baal. (but I am sure all of you know this as well)
4. After you install the diablo II exp pack, you will either be able to start new, exp characters, or convert your old diablo II characters. NOTE - once you convert your old characters, you will no longer be able to play in games, or trade with other players, who have not converted their old characters yet, you will ONLY be able to play with other exp characters over open battle.net, and the battle.net realms.
well, I think that is all, if I have forgotten anything that any of you guys know about, please tell me.
Comment