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  • Hyperiums

    anyone else play this one?

    i just got into it.

    Electioneer

  • #2
    Looks quite fun, slightly deeper than Planetarion. I might have to have a look
    The church is the only organisation that exists for the benefit of its non-members
    Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
    All women become like their mothers. That is their tragedy. No man does. That's his.
    "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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    • #3
      it is wonderful to play a trade wars-esque game.

      the html-base is a nice change too. though it may seem rudimentary at first, one begins to realize it is not a complete throwback to the bbs days.

      i highly recommend the game to everyone here. disciples of sid meier everywhere will love this one.
      Electioneer

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      • #4
        Um.

        The intro is sketchy: there are no details on what a player can do, what consists of a turn, explanations of commands, etc.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #5
          Taken from www.hyperiums.com

          ~~~~~

          Quick start guide

          1 - Make money
          Find one or two planets offering a good price for your kind of production (agro, minero or techno), and start exporting to them your first production units.

          2 - Make more money tomorrow
          Increase your production capacity by one, two, or three units, and start exporting them as soon as you can.

          3 - Make lazy money
          Decrease your importation tax rate in order to increase your importation prices: this will make your planet more attractive for other planets willing to export. When others export their production to you, you make easy money with the importation tax.

          4 - Join an alliance
          Try to quickly find an alliance to join, in which you can be confident. Then you can (more) safely leave the protectorate mode for the democratic one. In democratic mode, your population grows faster, your importation prices grow consequently, your production capacity increase costs are much lower, and... you can build war ships!

          5 - Research technologies
          The tech tree is always accessible via the yellow tree on the top left. The fundamental technologies research may be a good choice to start with, because it enables the production of scouts.

          6 - Make always more money
          Never stop increasing your production capacity and your exportations. Diversify the planets you trade with. Continue to decrease your tax rate until your importation prices are competitive in your area.

          7 - Beware of enemy infiltrations
          Regularly check for enemy infiltrations on your planet. It takes about ten days to fully infiltrate and take control of another planet.

          8 - Keep space control
          If enemies take full control of the space around your planet, a blockade automatically starts: all exportations and importations are blocked and bring no more income. To avoid this, always keep space ships on defense.

          9 - Ignition...
          Five days after creation of your account, you get a second planet from Hyperiums. Nobody knows who owns this new planet, even your alliance members. Take advantage of that!
          Electioneer

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