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Just got Axis & Allies - seems very unfair to axis...

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  • Just got Axis & Allies - seems very unfair to axis...

    Hi guys. Just got Axis & Allies (the boardgame, not the CD-ROM). Couple of questions (does anyone know where there's a good FAQ?)

    1. How can the Axis have a chance at winning? They don't have enough to wipe out the UK or USSR early on, and then the three other powers inevitably overtake them just because there are three of them.
    2. Can allies move units through/into each other's territories?
    3. How do people pay the 3IPC penalty for invading a neutral territory if they are - as they usually are - out of money in the middle of their turn?
    4. Can allied naval units share bits of sea?

  • #2
    1. The Germans can take all of Africa to build up an industrial base while the Japanese invade Russia from the East.

    2. Yes

    3. National Debt.

    4. Yes

    Comment


    • #3
      Do you have the standard rules set?

      Comment


      • #4
        It's got the second rules set I think. But are you sure - so russian tanks can be on british territory? Can american transports carry british tanks - if so, how? ie because the british can't move the US transports in their go and the US can't unload them, can they?

        Do you know of any FAQ?

        Comment


        • #5
          US transports can carry Brit tanks. The tanks move on the transports during the Brit's turn, the US moves the transports during his turn, and the Brit moves his stuff off when his turn comes around again.

          What would you need an FAQ for? The game's so simple.

          You are right though the Axis never stand a chance. Not if both sides have equal skills.
          [This message has been edited by Urban Ranger (edited May 20, 2001).]
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

          Comment


          • #6
            I have played this game since the day it first came out in board version many years ago.

            Allied units can be on each others territory. That is how they build the strenght to overwhelm the Axis in the long run anyway.

            Also UR explained movement of different allies carrying and unloading on transports and such.

            And as for paying to move through neutral territory, you must pay in advance before that turn. So you must know what you are going to do beforehand.

            Play Russia restricted to give the Axis more of a chance. This means that on Russia's first turn, they cannot attack either Germany or Japan.

            And if you get the online version cd rom game... they also have an xpack called Iron Blitz... you can play mp games or games by email and you start of by making bids.

            This is a bit more complicated to explain and I will leave it go for now but enjoy the basics first anyway.

            And the Axis can win if they get good die rolls in the beginning and attack early and fast. Key to the game is the asian continent. Remember that.

            Comment


            • #7
              Here are 2 sites that might help with startegy. May even have a FAQ somewhere if you still need it.



              and

              http://207.137.146.227/ which is also known as www.Spring1942.com

              Comment


              • #8
                Originally posted by OldWarrior_42
                I have played this game since the day it first came out in board version many years ago.
                Do you mean the original Nova edition? That would be cool!
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

                Comment


                • #9
                  This game is bullsh!t. Nothing like having your fighters roll fives all day long and have the computers fricking infantry hit 1's all damn day.

                  The board game still rules.
                  Mother ****ing goddamn ass chewing, **** sucking son of a *****

                  Comment


                  • #10
                    Modify the rules slightly to give the Axis a chance. We played that combat wasn't simultanious. This means that you can attack a territory say Karelia with almost all of your forces, but hold back a few tanks and planes. If you take it you can blitz your tanks and planes through and attack Moscow. This keeps Russia spread out a bit. We also played Russia restricted. Our games were real close.
                    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                    Comment


                    • #11
                      So odd how Apolyton always has an active topic for something I am looking to talk about

                      My friends and I started a game of this last week, and it's the first time I have ever played. I got stuck with Russia... and I didn't attack Germany on my first turn. BIG MISTAKE! The Germans took Karelia on his turn, and that country has now been swapped about 10 times in the game so far. I am getting my arse beat back though, so i consolidated my forces into 31 infantry, 4 armor and 2 RAF fighters in Russia. It should be interesting to see how the kid playing as the Germans goes about attacking me...

                      I have found, while playing this game, that an effective (limited) attack/defense is just pumping out infantry every turn. Every once in a while i built an armor, but with the massive amounts of infantry I slowed and even beat back the Germans multiple times. I had some horrible rolls on his last invasion though, losing 12 inf and an armor, and only beating back a fighter (aa gun) and 2 tanks

                      After playing for 6 hours we (the Allies) are only now starting to beat back the Axis. The US has single handedly beaten the crap out of the Japanese, while the Brits and myself have helped to contain the Germans long enough until we just finish them both off. Hehe, with 7 people wanting to play, we have adopted the rule that losing team doesn
                      t play next game Makes winning that much more appealing.

                      Comment


                      • #12
                        It's never easy to play the Axis. You need to be lucky and have your opponents make blunders. Japan can't really attack the Soviets without the US breathing down its neck, and while Germany is strong it still can't fight both the UK and the Soviets at the same time.

                        Germany could try to take Africa, but is usually countered by the UK placing an IC (industrial complex) in South Africa. If it doesn't, the UK can place an IC in India and either messes with the Japanese, or help the Soviets defend.

                        The Japanese could attempt to take India if the UK puts an IC there, but it's never a sure thing, may even be risky if it's well defended - stands to lose precious fighters that it couldn't ever build back.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #13
                          Do you mean the original Nova edition? That would be cool!
                          Not sure what Nova edition is, but when the game was first available in stores ( I really don't remember how many years ago that was. 1969 or sometime in the seventies? I just can't recall)(Milton Bradley was the publisher) my brother and I put our cash together and bought it. We played for god knows how many years.

                          I eventually moved from NY to NC and had no one to play anymore.

                          I also built a large scale replica of the map and I drew all the territories and colored it exactly like the game. I had bought a 2nd and 3rd game before I ever moved to NC and I have plenty of actual pieces to put on this large scale board instead of using those little red and white chips that you would stand 1 unit on and the # of chips would represent the remaining amount of that type unit. White chip was 1 unit, red chip was 5 units.

                          This large scale board looks really cool with freakin tanks and planes and ships all over it.

                          I then got the CD game as soon as it came out and followed up with the Xpack.

                          They are making a sequel to the game called Axis and Allies Europe or something to that effect.

                          I guess this has actually been one of my all time favorite games along with a game called Feudal ,by Avalon Hill, and another Milton Bradley game that came out abit after Axis and Allies first appeared ...called Fortress America. I wish they would make that one into a computer game along with A&A.

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                          • #14
                            I just went into my basement and found one of the original game boards and the copyright on it said 1984 so it may have been one of the second edition boards. Or the dates I remember... of being out in 1969 or sometime during the seventies may be off the mark. Been so long I don't remeber when this game first came out. But whenever it did, I had it.

                            Comment


                            • #15
                              You could always play me OW.
                              Mother ****ing goddamn ass chewing, **** sucking son of a *****

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