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Does anyone here also likes space strategy games?
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Well Moo3 looks like they are solving some but not all of the problems of Moo2. One thing I am looking foreward to is the real time combat. Turn based combat is a joke in space strategy games, an enemy can have advantage in numbers, range, and speed and you can still kick ass because you fire first and destroy half of their ships before they get a chance to fire.
At least they say their RTS combat model will be like naval warfare, rather then some kind of frenzied click-fest melee like C&C.
Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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The idea of initiative is present in a lot of games. Heck, even D&D has it. There's nothing wrong with the idea itself; many games have implemented it successfully. The problem arises when the technology favours attacks too much so that a ship could overwhelm several dozen. In other words, the problem lies with balance. Introducing real-time mode is not the solution: a computer always move faster than a player can. What they need to do is to focus on balance.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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The problem is also with numbers. If I have 10 ships and you have 10 ships and my initive is just a little bit more than yours all 10 of my ships can fire first. Even if I only destroy 2-3 ships that is signifigant.
In order for turn based to be suitable you would need a kind of split turn, where you alternate based on initive. With a kind of action point system and interrupts. Actually kind of like the Xcom tactical combat system.Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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Birth of the Federation's space combat was a sort of hybrid turn-based/real time affair. Each combat round, you gave orders to your fleet, and the enemy did his/her orders and both acted at the same time.There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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That was the only think I liked about BOTF. The only problem with it's combat was ships could kill eachother too fast. Later in the game most combats were only one round of the straight ahead strategy. I had a few good combats of many rounds of different manouvers in the early game.Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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A game that has a really good initiative system is the boardgame Starfleet Battles. Unfortunately the delicate balance didn't make it over to Starfleet Command, the computer game. Activision made it real-time, which totally killed the initiative system. Since the game is quite an intricate interwoven whole, killing off one part causes the whole system to unravel.
At any rate, the tactical combat in MoO 2 has some resemblance to SFB, but totally lacks the balance.
There's another thing I don't like about MoO 2. Ground bases and fixed installations always go last. Why can't they have computers and experience just like ships? Again, I think this is done so combat is even tipped more in favour of attackers.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Yes, I installed the patch, but very rarely do you get an alternating effect in combat. If you have better computer tech, all your ships usually have it and they all go first. I have had a few combats where we were really close and basically alternated, and that was cool.
Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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quote:
Originally posted by kcbob on 01-08-2001 08:57 AM
Before MOO2, I found Starflight and Starflight II to be very enjoyable. Haven't heard of an effort to create a Starflight III, though.
MOO3 will be a definite must have!!
You're in luck! As it happens there is a group attempting to make a Starflight 3.
They can be found at :www.geocities.com/Area51/Station/2571/SF3main.html Their server is currently down, but should be back up someday soon.
"I say shoot'em all and let God sort it out in the end!
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quote:
Originally posted by Urban Ranger on 01-11-2001 11:05 AM
a computer always move faster than a player can.
My understanding of the way MOO3 will work is that the player is more like an admiral than a captain. That is, he will order squadrons and ships to go to such-and-such a location, and then the ships themselves will battle. Thus, it won't be the frenzied clickfest that most RTS games turn into.
[This message has been edited by Zkribbler (edited January 25, 2001).]
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quote:
Originally posted by weird god on 01-25-2001 09:42 PM
there will be a sequel??? are you sure?
Don't take our word for it, see for yourself!
John-SJ
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quote:
Originally posted by weird god on 01-25-2001 09:42 PM
there will be a sequel??? are you sure?
Say, have you read the whole thread?"Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"
~Lisa as Jeanne d'Arc
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