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  • #16
    AoW? Is that the Epic Megagame game? I have seen it and thought about it, but I wasn't sure if it is any good. Comments? Reviews? Is it overdone like MoM (just look at the list of special powers for heroes...) or is it more balanced?
    [This message has been edited by Urban Ranger (edited October 02, 2000).]
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #17
      AoW is a great game. Better than MoM because of user created scenarios, mp, better graphics, better ai, better use of magic. Heroes can be limited in number, even none if you like. You can play with a leader hero where the game is over if s/he dies or play leaders off. This is turn based so you can pbem, but in single player or online mp you can have simultaneous turns so you don't have to wait for the computer or other players to move after you do.

      There is a mod called Warlocks Rules that was the result of a months worth of discussion on modified unit values and costs, including caps on hero stats.

      If you want more info check out the forum at
      http://www.strategyplanet.com/aow/board/

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      • #18
        The only thing I didn't like about AoW was the fact that you couldn't build any cities, or enhance the terrain. That's what MoM is about, building, expanding, conflict, and variations thereof...
        *grumbles about work*

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        • #19
          Yes Shadowstrike I agree, on the other hand they set it up so that the micromanagement is less critical than the generation and deployment of forces. I would say that most AoW players agree that the lack of building aspect is the biggest complaint about the game.

          Getting back to a real mod on MoM though. I spent many hours on that game too. One fix that must be made and to me was the most annoying bug was the disenchant area spell. It not only dispelled global enchantments but unit enchantments as well. With one casting it could unlock spell lock and dispell all the unit enchantments for every unit on the field. It made casting unit enchantments almost worthless. The fact that it was never fixed was just another indication that Microprose gave up on the game.

          Given the near cult status MoM seems to have I can't figure why no one made a mod to address the shortfalls. Seeing what was done for CTP which wasn't even an original game makes me think its high time someone gave MoM a facelift.

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          • #20
            Yes Shadowstrike I agree, on the other hand they set it up so that the micromanagement is less critical than the generation and deployment of forces. I would say that most AoW players agree that the lack of building aspect is the biggest complaint about the game.

            Getting back to a real mod on MoM though. I spent many hours on that game too. One fix that must be made and to me was the most annoying bug was the disenchant area spell. It not only dispelled global enchantments but unit enchantments as well. With one casting it could unlock spell lock and dispell all the unit enchantments for every unit on the field. It made casting unit enchantments almost worthless. The fact that it was never fixed was just another indication that Microprose gave up on the game.

            Given the near cult status MoM seems to have I can't figure why no one made a mod to address the shortfalls. Seeing what was done for CTP which wasn't even an original game makes me think its high time someone gave MoM a facelift.

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            • #21
              All right, the forum is up at:
              http://pub29.ezboard.com/fthegamersabodeforumsfrm5

              That's the forum I set aside of the project... Now who's with me?
              *grumbles about work*

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              • #22
                *Steps foward*

                Chief designer reporting to duty!
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

                Comment


                • #23
                  I was playing Age of Wonders for a bit and found its manual terribly wanting. There are loads of information a player needs that aren't in there. For example, how does each of those special powers (e.g. charm, seduce) work? I know you can right click on the list to get a brief description but that's far from sufficient.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #24
                    Hello? Is anyone going to use this othwr forum? Yeah, the AoW manual is kind of uninformative. It tells you things that you don't need to know, and doesn't tell you what you do...
                    *grumbles about work*

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                    • #25
                      Yeah, I will, when the leased line at my company gets connected Any Day Now
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

                      Comment

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