Anyone purchased the 3rd edition players guide yet. I just got it a couple of days ago, and I'd be interested in your perspective. As a long time player, I both liked and disliked many things.
First, I wish they had expanded on the Player's Option skill&powers and combat&tactics instead of the old second edition rules. The POptions were fantastic.
I was also annoyed by the fact that they brought back the barbarian and monk classes (although PO: Spells&Magic did a beautiful monk). I also didn't like how they reorganized the Paladin, Ranger, & Bard so they weren't subclasses anymore.
However, the new multiclass rules are fantastic! To accomodate them, they made major changes to which skills are directly class related and which are purchasable (similar to the old non-weapon proficiencies). Any character can multiclass with as many other classes as they like. The total levels of all classes adds up to exactly what a single class person would be with the same experience point total (this is a mojor change). That means a character might be a fighter 10 or a fighter 5/wizard 5. Under the old system that multiclass character may have been fighter 7/wizard 7 for exactly the same experience points as a fighter 10.
Notes: Level limits and race base class restrictions have been removed, as have ability requirements for race & class.
Another thing I didn't like is that every character stars with cetain weapon proficiencies depending on their class. You can purchase further profieciency in feapons by using the much coveted feats (essentially suped up skills, but you get less than you do skills), which means that most characters will only be proficient in their class weapons (IMO).
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-Fitz
Non-Founder of Anarchists Ununited.
First Report of Anarchist Ununited Activities
First, I wish they had expanded on the Player's Option skill&powers and combat&tactics instead of the old second edition rules. The POptions were fantastic.
I was also annoyed by the fact that they brought back the barbarian and monk classes (although PO: Spells&Magic did a beautiful monk). I also didn't like how they reorganized the Paladin, Ranger, & Bard so they weren't subclasses anymore.
However, the new multiclass rules are fantastic! To accomodate them, they made major changes to which skills are directly class related and which are purchasable (similar to the old non-weapon proficiencies). Any character can multiclass with as many other classes as they like. The total levels of all classes adds up to exactly what a single class person would be with the same experience point total (this is a mojor change). That means a character might be a fighter 10 or a fighter 5/wizard 5. Under the old system that multiclass character may have been fighter 7/wizard 7 for exactly the same experience points as a fighter 10.
Notes: Level limits and race base class restrictions have been removed, as have ability requirements for race & class.
Another thing I didn't like is that every character stars with cetain weapon proficiencies depending on their class. You can purchase further profieciency in feapons by using the much coveted feats (essentially suped up skills, but you get less than you do skills), which means that most characters will only be proficient in their class weapons (IMO).
------------------
-Fitz
Non-Founder of Anarchists Ununited.
First Report of Anarchist Ununited Activities
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