Post here if you want to play in the next gladiator tournament. Number of players will be between 8-16.
The Rules, as of Gladiator III:
1. Theben
2. DrSpike
3. Jamski
4. Spaced Cowboy
5. J Bytheway
6. gjramsey
7. Vlad Antlerkov
8. Drogue
9.
10.
11.
12.
Previous versions of Gladiator:
Gladiator -poly- 2 "The Competition"
Gladiator -poly- 2 "The Competition" Part Deux
Gladiator III - Let the Battle Commence!
Gladiator III - Let the Battles Continue!
The Rules, as of Gladiator III:
1. You get 100 points to start, you gain no extra points by winning.
2. You must distribute your 100 points to 3 attack/defend/power per combat round.
EX:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
No more than 50 points per line. Each ADP is compared to the opponents ADP. 1st<-->1st, etc.
3. Ties result in 50% power damage rounded down, afterweapons and armor are calculated . 0 attack 0 defense ties are possible.
4. Each player has 20 points to distribute to weapons and armour. This is public knowledge and is sent in with your gladiators name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.
EX: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other. Player A selects 3 sets of orders:
12-08-10= 30
05-20-00= 25
20-05-20= 45, for a total of 100.
Player B has selected:
05-15-10= 30
20-00-20= 40
05-20-05= 30, for 100. No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Note that since one player has an odd number for A/D and the other even, these 2 players will never have a tied result.
5. You will have two rounds against each opponent. Every win you have will give you 3 points, ever draw 1, and every time you lose you collect 0. You will gain 1 bonus point if you reduce your opponent to 0 HP, while remaining alive yourself. If you have 0 HP in the heats, you are presumed to be incapacitated, but will recover for your other bouts. In the knockout stages, 0 HP means that you're dead. The 4 contestants with the most points will go through to the semi-finals, which are fights to the death.
2. You must distribute your 100 points to 3 attack/defend/power per combat round.
EX:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
No more than 50 points per line. Each ADP is compared to the opponents ADP. 1st<-->1st, etc.
3. Ties result in 50% power damage rounded down, afterweapons and armor are calculated . 0 attack 0 defense ties are possible.
4. Each player has 20 points to distribute to weapons and armour. This is public knowledge and is sent in with your gladiators name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.
EX: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other. Player A selects 3 sets of orders:
12-08-10= 30
05-20-00= 25
20-05-20= 45, for a total of 100.
Player B has selected:
05-15-10= 30
20-00-20= 40
05-20-05= 30, for 100. No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
Code:
Player A Player B att def pow att def pow 18 12 22 9.5 20.5 19 11 24 12 24.5 05.5 29 26 09 32 9.5 25.5 14
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Note that since one player has an odd number for A/D and the other even, these 2 players will never have a tied result.
5. You will have two rounds against each opponent. Every win you have will give you 3 points, ever draw 1, and every time you lose you collect 0. You will gain 1 bonus point if you reduce your opponent to 0 HP, while remaining alive yourself. If you have 0 HP in the heats, you are presumed to be incapacitated, but will recover for your other bouts. In the knockout stages, 0 HP means that you're dead. The 4 contestants with the most points will go through to the semi-finals, which are fights to the death.
1. Theben
2. DrSpike
3. Jamski
4. Spaced Cowboy
5. J Bytheway
6. gjramsey
7. Vlad Antlerkov
8. Drogue
9.
10.
11.
12.
Previous versions of Gladiator:
Gladiator -poly- 2 "The Competition"
Gladiator -poly- 2 "The Competition" Part Deux
Gladiator III - Let the Battle Commence!
Gladiator III - Let the Battles Continue!
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