I had an idea for our Mafia games and I was going to post it in the thread but I realized it would be lost quite quickly. No one listens to the dead. And since i've spent most of the last two game in that state.............
So I thought I'd start a thread for a discussion outside of the gaming thread. Spamming this thread is not recommended.
Voting: A lot of people have expressed a desire for secret balloting to discourage piling. GMs do not want to deal with all the PMs. I can understand this having Modding one of the racing games. That one was only 8 players and it was a pain in the butt. I can also understand people wanting to post their. A lot of fun interaction occurs during the voting.
So I propose a compromise. When a game start, Let's say there are 20 villagers. The GM produces four lists. Each of which is a simple number substitution. I.E.
Pattern 1
Vote # player
01 02
02 04
03 06
04 11
etc.
Pattern 2
01 03
02 09
03 04
etc.
So the player assigned pattern 1 could post their selection of 02 and that would be a vote for player 04.
and a player assigned pattern 2 could post and 03 and would be voting for player 04 also.
Each player would be assigned one of four patterns. That should be enough to disguise who you are voting for but not create TOO MUCH extra work for the GM.
What do you people think?
What other rules are people interested in?
RAH
So I thought I'd start a thread for a discussion outside of the gaming thread. Spamming this thread is not recommended.
Voting: A lot of people have expressed a desire for secret balloting to discourage piling. GMs do not want to deal with all the PMs. I can understand this having Modding one of the racing games. That one was only 8 players and it was a pain in the butt. I can also understand people wanting to post their. A lot of fun interaction occurs during the voting.
So I propose a compromise. When a game start, Let's say there are 20 villagers. The GM produces four lists. Each of which is a simple number substitution. I.E.
Pattern 1
Vote # player
01 02
02 04
03 06
04 11
etc.
Pattern 2
01 03
02 09
03 04
etc.
So the player assigned pattern 1 could post their selection of 02 and that would be a vote for player 04.
and a player assigned pattern 2 could post and 03 and would be voting for player 04 also.
Each player would be assigned one of four patterns. That should be enough to disguise who you are voting for but not create TOO MUCH extra work for the GM.
What do you people think?
What other rules are people interested in?
RAH
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