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HTML 'poly 5-a-side football THE GAME

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  • What about adding...

    Block (passing). If a player blocks in a square while another player tries to pass, the pass fails, and the blocker can deflect the ball to a person on the same team within 2 squares.

    eg.

    Doc has the ball. alva is in the same square with Doc and Hueij is in a square next to Doc.

    Doc passes Skanky
    alva blocks to Hueij

    With these orders the ball gets deflected to Hueij

    If the target receiver runs out of the range, the ball becomes loose.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • This isn't like quarterback rushing though. When you block a pass in football then you either have to be extremely skilful or extremely lucky to actually win the ball back afterwards. It usually just flies off in a random direction.

      Comment


      • I have to say I'm a great fan of complex rule systems, but not when I'm the GM

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • Come on, it's no more complex than Gladiator. Besides, real footballers have an idea of who will beat who to the ball, and we'd learn pretty quickly how good the other players were in which situations.
          You'd only need a list of the stats, which wouldn't change throughout the match, and there wouldn't be more than two "calculations" per turn. Well, unless all the players bunched together, and six people all went for the same tackle. Then it'd be silly.

          Comment


          • How do you suggest these stats work again?

            I'm not too clear on your system.

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • I explained it on the last post of the previous page!

              Right then, another go:

              A = Attacker, D = Defender.
              Sk = Skill, St = Strength, Pa = Pace (notice I haven't used Speed to keep things simple?)
              In all these examples the A team has the ball

              To receive a pass: (ASt + APa) vs (DSt + DPa).
              To beat a defender/ride tackle: (APa + ASk) vs (DSt + DSk)
              To intercept a pass: (2*ASk) vs (DSk + DPa)

              Hopefully this reflects how difficult it is to just intercept passes, but the defending team still have 2 chances to win the ball because although the pass might reach its target, that's no guarantee the intended recipient will come away with the ball. Of course, this will lead to specialists, with your Ruud Gullit able to pass the ball to anyone (Skill 70), but also unable to defend or to receive passes when marked. Your players wwill have different stats according to where you want to play them, but the players shouldn't neglect any of the areas in case they let their team down.

              Comment


              • The new suggestions look interesting

                Gold orders sent BTW.

                Comment


                • /ME goes back playing a simple game..,say CM4...
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

                  Comment


                  • *duke sends the Crazy Gang in to rip the sleeves off alva's suit while he's out of the changing rooms

                    What's wrong with that? It's simple enough isn't it? Also requires a minimum of work from the GM, apart from coding the pitch that is.

                    Comment


                    • Duke, are you saying that we'd have 6 stats (3 for O, 3 for D) out of the 100? It looks like you tried to balance it, but skill looks to be the load up pick.

                      Also consider a person that gets a pass in the open with 70 pace, 30 skill, and 0 strength. He could pretty much run it in without getting tackled.

                      I like the idea of stats, but they need to be thought out for exploits and such.
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

                      Comment


                      • I was about to say "great go for it", but Spaced is right. You can make a "tank" player who is almost impossible to tackle and simply run for the goal.

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • But this person would have far more difficulty if they were faced by 2 defenders, wouldn't they? They'd also find it quite difficult to pass the ball to someone else who could shoot when 2 defenders came to mark him, if he had such high stats. All the numbers for defense are cumulative, apart from interceptions, in which case they are applied separately. However, players in the same square can both tackle an opponent, or they can converge upon him, whereas an interception can be made anywhere if the ball passes through or next to your square, so on a long pass then the opposition can get several bites at the cherry.
                          Besides, goals are quite frequent in 5-a-side so that would be entirely normal.

                          And I'm only suggesting that you divide your 100 into three different attributes. The same stats work for attack and defence. If you reckon Skill is the best stat, then by all means make it high, but if all your teammates do then you'll find the opposition will start to just walk through your team to score, because you won't be quick or strong enough to win the ball back.

                          Comment


                          • Jamski, could you do me a little table with just six squares please, so that I can demonstrate a little of the way that the scores would operate with a proper diagram. I only want a 3 by 2 grid, with player A (Michael Owen, maybe) in the middle of one side, and players B and C (say, Diego Placente and Mauricio Pochettino ) on the two corners of the other side. I hope that this is enough explanation. If you can do it quick enough to PM me, then I'll edit it into this post, but if you want the +1, then post it here by all means.

                            (You can use whichever player names you'd like)

                            Comment


                            • What I mean by the load up skill being skill, is that it is in the equations 5 times out of 12. Seems like passing should be strength and skill and not 2*skill.

                              My player from above would:
                              have a 70 on getting a pass
                              have a 100 on not getting tackled
                              have a 60 on getting a pass to another player

                              (all minus defensive bonuses)

                              and
                              have a 70 on blocking a pass
                              gets run over trying to tackle at 30
                              but intercepts almost all passes at 100

                              You may want to make a rule that no more than 50 in any stat. I did that in gladiator to keep people from loading up.

                              Don't get me wrong Duke, I like your idea, and I want to see it work. I'm also pretty good at finding holes in things.
                              We're sorry, the voices in my head are not available at this time. Please try back again soon.

                              Comment


                              • Code:
                                
                                
                                
                                
                                
                                
                                
                                
                                Player B (Placente)
                                Player A (Owen)
                                Player C (Pochettino)
                                Like that?

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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