May Apolyton Find Its Assassins
A Play Most Thrilling in One to Twenty-Five Acts*
Prologue
The birth of the village of Apolyton is not well known. It's "just been there" for quite some while: some attribute its birth to Greek wanderers due to the name meaning "infinite" in the language, but others claim Canadians are to blame for its existence. How Canadians managed to set it up in a small valley just on the border of Germany on the Alps has never been properly explained.
Nonetheless, Through very crafty policies Apolyton had managed to keep itself out of harms way in the tides of wars, famine, floods and disease all the way to the glorious 21st century. History had mostly forgotten the village, and the village in turn had pretty much ignored the on-goings of the rest of the world, to an almost xenophobic extent. Nobody was scorned if they wanted to move in and settle there, however, but they had to conform to the conventions and habits of Apolyton.
Life in the village was easy-going and quite idyllic, and there was no law enforcement whatsoever. A village tribunal of sorts would resolve disputes through a very democratic voting process, where each villager had one vote. The village did have a Lord, the esteemed Jon Miller, but his title as the head of village was more nominal than anything else, inherited from his father, also an esteemed Jon Miller. The Miller manor burned down soon after its construction, so Lord Jon lived in a simple house that was designated as the Town Hall. Jon was also the arbitrator of the village tribunal, but with one vote, only had the ceremonial duty of assembling it when there was a need.
And for a while, it was good.
All this was about to change, however, and the brutal realities of the unknown outside manifested itself once in a stream of grizzly murders, which jeopardised the existence of the entire village. This is the story of these events, and whether it'll turn out to be a tragedy, a comedy, or both, is up to the smarts of the villagers themselves. So things don't look too good for them so far. The gene pool can't be in too great a condition after generations of social isolation, after all.
Dramatis Personae
The village, aside a Lord, also had a Duke. He was of strange ancestry: his father had arrived many years ago, convincing the villagers to let him stay there, calling himself the Duke of York. This made his choice of name for his son rather redundant. In any case, the village had duke o' york, the Duke of York, after his father had perished in a hunting accident nigh three months ago. The Duke and the Lord were rather cost efficient and shared the services of only one butler, namely Zopperoni, who had studied his profession through correspondence. Zopperoni had two brothers, Pave and Alva, who roamed the surrounding mountains hunting and shooing off unruly mountain climbers.
Every now and then a villager would fall ill or get in an accident, and that was when Doctor Guynemer's services were in dire need. The rest of the time Guynemer mainly spent dozing off at his house or fishing at the lake with his neighbor Hercules, who worked as the only teller of the village bank. The bank was owned by Drogue, who had inherited it from his father, a renown champion of personal property and capitalism, Comrade Tassadar.
The village couldn't function entirely by itself, so a few people had the task of maintaining contact through post with a few neighbouring cities. Nobody bothered with telephones, let alone the Internet or television. Skanky Burns would carry the messages to and fro. Sometimes Skanky would have to use the only automobile, owned by the Lord of course, in the village to make bigger deliveries and carrying money between the banks in Apolyton and other cities. The post master of the village was Frozzy, who also helped Skanky carry the letters and packages.
The people needed clothes too, and the tailor Theben and shoemaker Spiffor had joined forces and set up a common shop in the town centre, providing everyone with their clothing needs. Theben would every now and then join Pave and Alva on their journeys across the mountains and the wildlife, as he ran a tannery with GhengisFarb as well.
Not much happened in the village, but when it did, DrSpike was the first one to be on the scene, running the only newspaper in the city, which only had special editions. Most of his days DrSpike spent writing stories and poems, which he sent to magazines in outer world, much to the displeasure of the other villagers. His talent with words had convinced the village that this wasn't in any way harmful to the village's isolationism, so the thing wasn't discussed much.
Even though tourism wasn't exactly a flourishing economy in the village, the people did need a place to have a few pints, a dinner, or a game of cards and sleep a night in case the missus was feeling particularly edgy that day. That was where rah, the inn keeper, stepped in, being the landlord of the village's only recreational establishment. He was helped by CapitanGarlic, a very apt cook.
Most of the area in the valley was farmed, and there were three large patches of land owned by three farmers who produced the majority of foodstuffs needed in Apolyton. HongHu ran one farm, which specialised in vegetables and poultry, while Jonny owned the second, which supplied the village with flour. Hence Jonny also had the village's mill, built on the river that surfaced at the base of the mountains. Milk, wool and beef were provided by Vlad Antlerkov's cattle and sheep farm. The populace was small, and so were the farms, so they could manage alone, with a random helping hand from the village itself.
With a simple economy like that of Apolyton, most household items were made of wood. Therefore, the lumberjack and carpenter Spaced Cowboy was quite busy, making furniture and whatnot for the villagers. Ore and raw metal was also imported to the village, and the blacksmith vovan did his magic to provide spoons, forks, plows, axes, and the tools the barber Jamski used to shave his customers and cut their hair.
All these goods were sold to the two shops the village had. There was certainly competition, as both grocery and convenience stores tried to stretch to the turf of one another every now and then, but mostly the other concentrated on edible things while the other provided more material goods. ADG ran the food store, while FlameFlash took care of the other shop.
The sun has set, night has fallen.
The two Mafias have been designated. I urge every single one of you to check your private messages, now. As soon as I have the order(s), the first kill will take place, and after that the 24 hour day will begin. I'll reserve the prerogative to stretch the time period if it helps the fluidity of the game, e.g. when we have a tie with votes not cast at the 24 hour mark.
When the time is up, or whenever there is a majority over who did it, the lucky winner is executed. A coin toss will be the tie breaker. Also, once you vote it's final - no changing afterwards. All in all, the same rules we had the last time.
I'd also greatly appreciate it if someone, Zopperoni most likely, posted the table used in Mafia 9 in this thread. I forgot to grab the code from the previous threads and now it's impossible as they are locked and I can't use "reply with quote" to see it.
* Number pending, depends on how the villagers fare, naturally.
The previous massacre, Mafia 9. (Part two)
A Play Most Thrilling in One to Twenty-Five Acts*
Prologue
The birth of the village of Apolyton is not well known. It's "just been there" for quite some while: some attribute its birth to Greek wanderers due to the name meaning "infinite" in the language, but others claim Canadians are to blame for its existence. How Canadians managed to set it up in a small valley just on the border of Germany on the Alps has never been properly explained.
Nonetheless, Through very crafty policies Apolyton had managed to keep itself out of harms way in the tides of wars, famine, floods and disease all the way to the glorious 21st century. History had mostly forgotten the village, and the village in turn had pretty much ignored the on-goings of the rest of the world, to an almost xenophobic extent. Nobody was scorned if they wanted to move in and settle there, however, but they had to conform to the conventions and habits of Apolyton.
Life in the village was easy-going and quite idyllic, and there was no law enforcement whatsoever. A village tribunal of sorts would resolve disputes through a very democratic voting process, where each villager had one vote. The village did have a Lord, the esteemed Jon Miller, but his title as the head of village was more nominal than anything else, inherited from his father, also an esteemed Jon Miller. The Miller manor burned down soon after its construction, so Lord Jon lived in a simple house that was designated as the Town Hall. Jon was also the arbitrator of the village tribunal, but with one vote, only had the ceremonial duty of assembling it when there was a need.
And for a while, it was good.
All this was about to change, however, and the brutal realities of the unknown outside manifested itself once in a stream of grizzly murders, which jeopardised the existence of the entire village. This is the story of these events, and whether it'll turn out to be a tragedy, a comedy, or both, is up to the smarts of the villagers themselves. So things don't look too good for them so far. The gene pool can't be in too great a condition after generations of social isolation, after all.
Dramatis Personae
The village, aside a Lord, also had a Duke. He was of strange ancestry: his father had arrived many years ago, convincing the villagers to let him stay there, calling himself the Duke of York. This made his choice of name for his son rather redundant. In any case, the village had duke o' york, the Duke of York, after his father had perished in a hunting accident nigh three months ago. The Duke and the Lord were rather cost efficient and shared the services of only one butler, namely Zopperoni, who had studied his profession through correspondence. Zopperoni had two brothers, Pave and Alva, who roamed the surrounding mountains hunting and shooing off unruly mountain climbers.
Every now and then a villager would fall ill or get in an accident, and that was when Doctor Guynemer's services were in dire need. The rest of the time Guynemer mainly spent dozing off at his house or fishing at the lake with his neighbor Hercules, who worked as the only teller of the village bank. The bank was owned by Drogue, who had inherited it from his father, a renown champion of personal property and capitalism, Comrade Tassadar.
The village couldn't function entirely by itself, so a few people had the task of maintaining contact through post with a few neighbouring cities. Nobody bothered with telephones, let alone the Internet or television. Skanky Burns would carry the messages to and fro. Sometimes Skanky would have to use the only automobile, owned by the Lord of course, in the village to make bigger deliveries and carrying money between the banks in Apolyton and other cities. The post master of the village was Frozzy, who also helped Skanky carry the letters and packages.
The people needed clothes too, and the tailor Theben and shoemaker Spiffor had joined forces and set up a common shop in the town centre, providing everyone with their clothing needs. Theben would every now and then join Pave and Alva on their journeys across the mountains and the wildlife, as he ran a tannery with GhengisFarb as well.
Not much happened in the village, but when it did, DrSpike was the first one to be on the scene, running the only newspaper in the city, which only had special editions. Most of his days DrSpike spent writing stories and poems, which he sent to magazines in outer world, much to the displeasure of the other villagers. His talent with words had convinced the village that this wasn't in any way harmful to the village's isolationism, so the thing wasn't discussed much.
Even though tourism wasn't exactly a flourishing economy in the village, the people did need a place to have a few pints, a dinner, or a game of cards and sleep a night in case the missus was feeling particularly edgy that day. That was where rah, the inn keeper, stepped in, being the landlord of the village's only recreational establishment. He was helped by CapitanGarlic, a very apt cook.
Most of the area in the valley was farmed, and there were three large patches of land owned by three farmers who produced the majority of foodstuffs needed in Apolyton. HongHu ran one farm, which specialised in vegetables and poultry, while Jonny owned the second, which supplied the village with flour. Hence Jonny also had the village's mill, built on the river that surfaced at the base of the mountains. Milk, wool and beef were provided by Vlad Antlerkov's cattle and sheep farm. The populace was small, and so were the farms, so they could manage alone, with a random helping hand from the village itself.
With a simple economy like that of Apolyton, most household items were made of wood. Therefore, the lumberjack and carpenter Spaced Cowboy was quite busy, making furniture and whatnot for the villagers. Ore and raw metal was also imported to the village, and the blacksmith vovan did his magic to provide spoons, forks, plows, axes, and the tools the barber Jamski used to shave his customers and cut their hair.
All these goods were sold to the two shops the village had. There was certainly competition, as both grocery and convenience stores tried to stretch to the turf of one another every now and then, but mostly the other concentrated on edible things while the other provided more material goods. ADG ran the food store, while FlameFlash took care of the other shop.
The sun has set, night has fallen.
The two Mafias have been designated. I urge every single one of you to check your private messages, now. As soon as I have the order(s), the first kill will take place, and after that the 24 hour day will begin. I'll reserve the prerogative to stretch the time period if it helps the fluidity of the game, e.g. when we have a tie with votes not cast at the 24 hour mark.
When the time is up, or whenever there is a majority over who did it, the lucky winner is executed. A coin toss will be the tie breaker. Also, once you vote it's final - no changing afterwards. All in all, the same rules we had the last time.
I'd also greatly appreciate it if someone, Zopperoni most likely, posted the table used in Mafia 9 in this thread. I forgot to grab the code from the previous threads and now it's impossible as they are locked and I can't use "reply with quote" to see it.
* Number pending, depends on how the villagers fare, naturally.
The previous massacre, Mafia 9. (Part two)
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