Link to Formula 1 thread.
Our players are as follows:
(S) Spaced Cowboy
(P) Pave
(A) ADG
(F) Frozzy
(r) Rasputin
(a) Alva
(j) Jonny
(J) Jamski
(D) Drogue
(R) Rah
Please note that these symbols are case-sensitive.
Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Don't change direction
Added:
* Each player also has 5 wildcards, which they can use to double their change in speed or double their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
Say your speed is 3, and you want to go right without changing speed. You send this order in.
By default you would move:
which unfortunately takes you through a known oil slick.
If, with your order, you specified to mmr (move, move, right), then your movement would look like this:
Allowing you to bypass the oil.
If you don't specify when do your turn, it will by default be done on the first move.
A complete order may look like this: (current speed of 4)
"Accelerate left+1
mmlml"
This will move the car forward twice, diagonally left, once more forward and then diagonally left once more, and uses up one wildcard.
* Oil slicks
There are 6 hidden oil slicks on this track. They are 5 or more lines apart from each other. These move you 1 space to the left or right randomly. After the first person has hit an oil slick, it is exposed to the rest of the racers.
* Orders are to be PMed to me. They are not being made public this time. Its not like that helped preventing collisions last time, anyway.
And with that, lets start!
Our players are as follows:
(S) Spaced Cowboy
(P) Pave
(A) ADG
(F) Frozzy
(r) Rasputin
(a) Alva
(j) Jonny
(J) Jamski
(D) Drogue
(R) Rah
Please note that these symbols are case-sensitive.
Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Don't change direction
Added:
* Each player also has 5 wildcards, which they can use to double their change in speed or double their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
Say your speed is 3, and you want to go right without changing speed. You send this order in.
Code:
.. .o .. Y. Y = you o = oil slick
Code:
.3 .2 .1 Y.
If, with your order, you specified to mmr (move, move, right), then your movement would look like this:
Code:
.3 2o 1. Y.
If you don't specify when do your turn, it will by default be done on the first move.
A complete order may look like this: (current speed of 4)
"Accelerate left+1
mmlml"
This will move the car forward twice, diagonally left, once more forward and then diagonally left once more, and uses up one wildcard.
Code:
..5 .4. .3. 2.. 1.. Y..
There are 6 hidden oil slicks on this track. They are 5 or more lines apart from each other. These move you 1 space to the left or right randomly. After the first person has hit an oil slick, it is exposed to the rest of the racers.
* Orders are to be PMed to me. They are not being made public this time. Its not like that helped preventing collisions last time, anyway.
And with that, lets start!
Code:
.... .... .... .... .... .... .... ...... ........ .......... .......... .......... ---------------RjrASPFaJD--------------- - Start/Finish line .......... .......... .......... ........ ......
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