God knows why they bothered with Montaron though. I'd have just left him to rot (and did, in fact).
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Montarion has EXCELLENT stats actually, and he's one of my favorite multi-classes - Fighter/Thief.
He can use a bow with a decent ThacO, or back-stab and actually hit, while always getting more thief skills.
Oh - you have to let Xzar die, but who cares?
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Huh!
When do I have to let Xvar die?
I mean, he won't be with us for much longer, because as soon as I can get Imoen to 100% Find Traps, she's the new wizard, and I may well be tempted to pick up another one along the way, depending upon how well Imoen levels up, and how tough the monsties are at that point in the game.
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You know tat Imoen will lose her thieving abilities until she gets to the level above her thief level, as a mage. So I'm guessing it will be level 4 to get 100% traps, so she'll have to go from a level 1 to a level 5 mage before she gets those abilities back.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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I get the hint regarding the Harpers, but I haven't been back there yet. I was working through Renal's quest but ran up against some gollems that my party can't seem to handle. How does one deal with a Stone Gollem??
Speaking of dead BG1 NPCs, I ran into Edwin, and one of my conversation choices was something like "I thought you were dead last time I saw you." Apparently someone must have dragged him to a temple and raised him.
Anyway, after fleeing the gollems, I started opening more doors in the Copper Coronet and stumbled into the slave quest. That's been fun (and doable so far). I've gotten through the sewers and into the slaver place, killed a bunch of people (and things) and I am about to face some wizards. But then I had to leave for work."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Originally posted by Stuie
How does one deal with a Stone Gollem??
Originally posted by Stuie
Anyway, after fleeing the gollems, I started opening more doors in the Copper Coronet and stumbled into the slave quest. That's been fun (and doable so far). I've gotten through the sewers and into the slaver place, killed a bunch of people (and things) and I am about to face some wizards. But then I had to leave for work.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Originally posted by Drogue
Did you do anything interesting in the sewers? It might help with the Stone Golems if you did.
By the way, I am running a "Good" party. My character is a Paladin/Cavalier, and so I'm trying to stay in character. Next time through I'll probably play a Chaotic/Neutral Thief/Mage and see where that takes me. But for now it's strictly goody-goody."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Ahhh... If you're a Cavalier, then you *definately* want to be poking around in the sewer.
I presume the cavalier is up 4 in two handed sword and 2 in two handed weapons style? If so he will be a fantastic character laterSmile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Originally posted by Drogue
I presume the cavalier is up 4 in two handed sword and 2 in two handed weapons style? If so he will be a fantastic character later
I was going to use Minsc as my two-handed-sword guy."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Actually, it hurts you less in BGII. In BGI, having 3, 4 or 5 points in a weapon gives you much better to hit and damage. In BGII it gives you a better spoeed factor, and marginally better to hit or damage. Having 2 is important though, you get an extra half attack and a better to hit an damage.
However IMHO not having a two handed sword with your Cavalier will hurt you. This spoiler won't affect you now, since you can't use it, but I thought I'd spoiler it just in case:
Spoiler:The best weapon in the game is a two handed sword usable only by Paladins. The Holy Avenger: D12+5 damage, +5 to hit, dispel magic on target when it hits and a couple of immunities, IIRCSmile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Spoiler:But you use it on wizards with magical protections.... Drogue also forgot the +2d6 damage vs Evil creatures
Xzar has to die if you JUST want Montarion. Normally you have to have both, or neither. Just send Xzar to fight a bear unarmed
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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DoY: I don't have the manual here, I can't remember all the details. So many weapons in BGII have bonuses against characters of certain alignments. Many have special abilities, changes to the character, etc. It's no longer a case of choose the highest +x weapon (even though it is).Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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