Drogue - there is absolutely no point in putting *'s into Sword and Shield. The +1 AC vs arrows is worthless, compared to how precious the weapon profs are.
Belm should always be in the off-hand too. Why? Becuase it gives +1 attacks per round with the main hand. Now if you want an extra attack with a crappy +2 scimitar, fine. But if the main hand has Crom Faeyr, Celestial Fury, Blackblood etc... see my point? Kundane (short sword in the planar prison) does the same. I ALWAYS have two char dual weilding to take advantage of these extra attack weapons. And of course, the scimitar is perfect for Jahiera.
Just my POWERGAME opinion though
-Jam
Belm should always be in the off-hand too. Why? Becuase it gives +1 attacks per round with the main hand. Now if you want an extra attack with a crappy +2 scimitar, fine. But if the main hand has Crom Faeyr, Celestial Fury, Blackblood etc... see my point? Kundane (short sword in the planar prison) does the same. I ALWAYS have two char dual weilding to take advantage of these extra attack weapons. And of course, the scimitar is perfect for Jahiera.
Just my POWERGAME opinion though

-Jam


I took ages to complete FFVII, and that was with the guidebook and much more playing time than I'm now allowed. Still, I'll get along with it tonight.


), and got to the Friendly Arms with the two rubbishy evil characters. Left the fighter to be killed by the assassin who pops up just at the entrance to the inn (
), but have kept the necromancer just for practising spells and for hoots really. I talked to everyone, got the two characters with the funny names, and did the quest with the ring and the hobgoblins. Is the ring worth keeping? Does it have any decent powers or should I just give it back and get the XP for it? I've also got a pair of natty gold keks, but have found nothing to do with them so I'm just going to give them back to the noble and claim I've washed them.
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