This is the next round of the Formula 1 game.
This time around:
* All orders are PMed to the host.
* Players now have 5 "wildcard" +1s.
* There are hidden oil spots. If you hit these you would 'move' one spot left or right (after that they become visible, which has another advantage that it is easier to catch up).
* Collisions no longer stop both players. The player in the lead at the time has their speed reduced by 50% rounded down, while the car that runs into them is reduced to 0.
Wildcards:
The player is given, prior to the race, 5 +1s to be used anytime during the race. Either they can specify prior what combo of +1 or they can be wild cards and used for any of the three actions +1 break, accelerate, or turn. Whatever people like. I like everyone having 5 +1 wildcards. Breaking 3 squares would cost 2 +1s.
The only other thing to decide is on starting order.
Last time we had those with the higher post-count being closer to the center, any better ideas for this round?
This time around:
* All orders are PMed to the host.
* Players now have 5 "wildcard" +1s.
* There are hidden oil spots. If you hit these you would 'move' one spot left or right (after that they become visible, which has another advantage that it is easier to catch up).
* Collisions no longer stop both players. The player in the lead at the time has their speed reduced by 50% rounded down, while the car that runs into them is reduced to 0.
Wildcards:
The player is given, prior to the race, 5 +1s to be used anytime during the race. Either they can specify prior what combo of +1 or they can be wild cards and used for any of the three actions +1 break, accelerate, or turn. Whatever people like. I like everyone having 5 +1 wildcards. Breaking 3 squares would cost 2 +1s.
The only other thing to decide is on starting order.
Last time we had those with the higher post-count being closer to the center, any better ideas for this round?
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