I was just thinking about adding another game to the Apolyton game series 
This game is basicly the same as Mafia, except for a few "minor" rule changes:
None of the players lives here, so nobody knows the town, and nobody lives here either, so you can't ask for direction. The moderator for the game designs a map, nobody gets to see this map. The map should be designed with grid-layout (like Civ). At start none of the players knows where in the town they are
The basic story is: There's a mad-man lose, and he's been tracked to this town. Tons of police has been dispatched to this area to get rid of this mad-man, what they don't know is: The mad-man is one of the police officers. All players has radio-equipment, so they can all communicate
During each turn, all players posts (or pm's, or both
) their orders. Posting in the thread is the same thing as saying over radio something like "I'm walking north", though the mad-man wants to kill everybody (do'h
), and of course he doesn't want the others to know where he walks, so he might want to PM his orders instead.
When a turn is over, all players gets a small minimap of what they're seeing at this moment (Each player needs to independently keep track on the whole city, from what they've seen during all turns)
A player has a sight-radius (Though only forward). The sight-radius is divided in two:
Close: You can recognize all players in this area
Far: You can only see silhouets (sp?). If you see a murder, you wont be able to recognize the killer (Giving him a chance to escape)
Orders:
Each player has a movement rate (Still to be set... depending on the size of the grids). In this example I use a movement rate on 4. Each player can move where-ever they want, they can even go in circles if he wants to (Like: 1 north, 1 east, 1 south, 1 west)
A player can also use the "look around" order, which uses 2 movements, but then this player sees everything around him (He can still use other orders, as long as there's still any movement left)
---more orders to come... wants to see if there's any interest at all before finishing all game elements---
So? Does this has any interest at all? (Feel free to come up with rule changes, to discussion)

This game is basicly the same as Mafia, except for a few "minor" rule changes:
None of the players lives here, so nobody knows the town, and nobody lives here either, so you can't ask for direction. The moderator for the game designs a map, nobody gets to see this map. The map should be designed with grid-layout (like Civ). At start none of the players knows where in the town they are
The basic story is: There's a mad-man lose, and he's been tracked to this town. Tons of police has been dispatched to this area to get rid of this mad-man, what they don't know is: The mad-man is one of the police officers. All players has radio-equipment, so they can all communicate
During each turn, all players posts (or pm's, or both


When a turn is over, all players gets a small minimap of what they're seeing at this moment (Each player needs to independently keep track on the whole city, from what they've seen during all turns)
A player has a sight-radius (Though only forward). The sight-radius is divided in two:
Close: You can recognize all players in this area
Far: You can only see silhouets (sp?). If you see a murder, you wont be able to recognize the killer (Giving him a chance to escape)
Orders:
Each player has a movement rate (Still to be set... depending on the size of the grids). In this example I use a movement rate on 4. Each player can move where-ever they want, they can even go in circles if he wants to (Like: 1 north, 1 east, 1 south, 1 west)

A player can also use the "look around" order, which uses 2 movements, but then this player sees everything around him (He can still use other orders, as long as there's still any movement left)
---more orders to come... wants to see if there's any interest at all before finishing all game elements---
So? Does this has any interest at all? (Feel free to come up with rule changes, to discussion)
Comment