This is something I've been thinking about recently. What with all these forum games and so on... Anyway, I'm sure that at least 10-15 people could be interested in playing an "Apolyton Adventure/RPG Game" and this thread has the aim of dicussing how it would work.
Firstly character design - each player has 6 stats, which come in 3 pairs (not sure about the names yet):
Stats :
Armour (or toughness) vs. Speed (or mobility)
Weapon Skill (or expertise) vs. Strength (or brute force)
Mind (or magic) vs. Matter (or technical skill)
For each pair the player has 10 points to allocate. Example :
Armour 5
Speed 5
-------------
(5+5=10)
-------------
Weapon Skill 4
Strength 6
-------------
(4+6=10)
-------------
Mind 1
Matter 9
-------------
(1+9=10)
-------------
Simple so far? The system is a kind of development from "Gladiators"
There's no such thing as a "class"
Turns :
Out of combat :
The players move as a group at the same speed. The group has to either vote or choose a leader.
Each player may also make "another action" without getting left behind - i.e. open a door.
In combat :
Each player can move in thier turn equal to their speed and ONE of the below :
Each player can attack in thier turn, or :
A player may make "another action" - for example open a door.
In addition :
A player may expend one or more Magic or Techical point to add to move, attack, armour or strength. The point(s) are lost, and the player must describe what they are doing - i.e. using 3 magic points to hit really hard = "I'm casting a strength spell with 3 magic points"
In addition : Each combat round the player get an extra number of points to add to each stat as they wish. They are Action Points(like Gladiators a bit). This number will be between 1 and 10 and will be the same for each player. Each round starts with the DM saying how many Action Points the group has.
Combat :
Simple.
If your skill is higher than their armour you hit for damage = to your strength. Some weapons do extra damage, but these will be revealed as the game progresses. The armour, strength etc of each "monster" is secret and known only to the DM. If you are hit, you lose points from your stats = to the monster's strength. You can choose which stats (perhaps?) When your move = 0 you are paralysed. Strength = 0 unconcious, Mind = 0 stunned, etc. The next hit cannot miss, and will kill you. Monsters just die and all damage goes to thier armour always. When a monster's armour = 0 it is dead.
Magic and Tricks :
Magic and Techical points are expendable as stated above. There will be ways to get them back again in the game. They also have some other standard "Spells and Tricks"
Spells :
Heal stats (costs 1 magic point for 1 stat point)
Invisible (armour = infinity for next 2 turns, costs 1mp )
Mind attack (use mind instead of skill and strength when hitting an enemy, costs 1)
Tricks :
Dodge and weave (double movement, can move through enemies costs 1tp)
Unlock (unlocks door 1tp)
Sneak attack (uses normal skill, but kills monster on hit, costs 1tp)
Any anymore that characters suggest. The better the spell or trick, the more the DM will charge for it.
The Map
Something like that?
So, what do people think?
-Jam
Firstly character design - each player has 6 stats, which come in 3 pairs (not sure about the names yet):
Stats :
Armour (or toughness) vs. Speed (or mobility)
Weapon Skill (or expertise) vs. Strength (or brute force)
Mind (or magic) vs. Matter (or technical skill)
For each pair the player has 10 points to allocate. Example :
Armour 5
Speed 5
-------------
(5+5=10)
-------------
Weapon Skill 4
Strength 6
-------------
(4+6=10)
-------------
Mind 1
Matter 9
-------------
(1+9=10)
-------------
Simple so far? The system is a kind of development from "Gladiators"
There's no such thing as a "class"
Turns :
Out of combat :
The players move as a group at the same speed. The group has to either vote or choose a leader.
Each player may also make "another action" without getting left behind - i.e. open a door.
In combat :
Each player can move in thier turn equal to their speed and ONE of the below :
Each player can attack in thier turn, or :
A player may make "another action" - for example open a door.
In addition :
A player may expend one or more Magic or Techical point to add to move, attack, armour or strength. The point(s) are lost, and the player must describe what they are doing - i.e. using 3 magic points to hit really hard = "I'm casting a strength spell with 3 magic points"
In addition : Each combat round the player get an extra number of points to add to each stat as they wish. They are Action Points(like Gladiators a bit). This number will be between 1 and 10 and will be the same for each player. Each round starts with the DM saying how many Action Points the group has.
Combat :
Simple.
If your skill is higher than their armour you hit for damage = to your strength. Some weapons do extra damage, but these will be revealed as the game progresses. The armour, strength etc of each "monster" is secret and known only to the DM. If you are hit, you lose points from your stats = to the monster's strength. You can choose which stats (perhaps?) When your move = 0 you are paralysed. Strength = 0 unconcious, Mind = 0 stunned, etc. The next hit cannot miss, and will kill you. Monsters just die and all damage goes to thier armour always. When a monster's armour = 0 it is dead.
Magic and Tricks :
Magic and Techical points are expendable as stated above. There will be ways to get them back again in the game. They also have some other standard "Spells and Tricks"
Spells :
Heal stats (costs 1 magic point for 1 stat point)
Invisible (armour = infinity for next 2 turns, costs 1mp )
Mind attack (use mind instead of skill and strength when hitting an enemy, costs 1)
Tricks :
Dodge and weave (double movement, can move through enemies costs 1tp)
Unlock (unlocks door 1tp)
Sneak attack (uses normal skill, but kills monster on hit, costs 1tp)
Any anymore that characters suggest. The better the spell or trick, the more the DM will charge for it.
The Map
Code:
+....+ |....| |....| |....| +---+....| |........|----+ |...|....|....| |...|....#....| +-#-+----+----+ |[b][color=red]O[/color][/b][color=red][/color]..| |...+----+----+ |...#....#....| |.[b][color=grey]J[/color][/b][color=grey][/color].+----+----+ |...| |...| +-#-+ Key: . = floor |+- = walls # = doors [b][color=grey]J[/color][/b][color=grey][/color] = Jamski [b][color=red]O[/color][/b][color=red][/color] = Ork
So, what do people think?
-Jam
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