The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm quite a bit behind - only just got to my uncle after killing a few brigands. Don't seem to have quite mastered combat and combos - they seem to work sometimes and not others so just atacking using the keyboard shortcuts. Hopefully it will become clearer when i have more than a knife and the flare spell.
Spent most of my time so far getting lost in madrigal. I was going to try Planescape or Arx Fatalis but the game looks promising enough for them to wait - despite no automap and voice acting that is best described as bland.
The lack of rest is an interesting design decision. It makes the storyline feel a bit strange. The ability to go to the inn or somewhere just breaks the timeline up a bit so you don't feel like its all taking place in one day.
On the plus though i like the idea of not kipping for 8 hours and being fully recovered. After i misjudged a combat and had to run away i found myself on the western moors with a handful of hit points, couple of broken knives, no food, no gold and running away from the patrolling brigands. My first thought was to go have a kip somewhere, return to my combat and finish it off. Except you can't so easily get your hit points back and the bad guys move around or run away.
Although frustrating i eventually quite enjoyed having to run around the moors looking for herbs and mushrooms (while dodging the bad guys) to sell to get gold to buy food and so heal myself.
In BG, and NWN (more so in BG, in NWN they can follow you through doors) I've often found myself running away and resting, so that I can head back later and finish the fight.
In the beginnig part of this game that is not an option due to the lack of money and/or resources ...which gives you a bit of an "Oh Crap!!!" type of feeling
Unfortunately, Soulbringer does allow you to simply move through a door and chow down a couple of hams and then move right back in to continue the fight,
They are just games, but imho if your character can rest(eat, drink a potion etc) to gain back his strength, it makes sense that the "bad guy" should be doing something similar.
After the first few fights you should never have food problems.
One tip: get herbs identified and never eat or sell the last one. As long as you have 1 in your pack identified all the rest will stack on it. Lose that one and you're back doing random food tasting or paying for another identify.
Wouldn't mind a light spell or lantern though. The flare spell is pretty useless and as much of the temple of shadows is in darkness - yeah i know that makes sense but it makes the game more frustrating than it needs to be especially with no map.
Most versions seem to have a PDF on the CD itself. My version didn't come with any paper documentation.
One of the weaker things about it is how linear it is. Combined with the absence of secondary skills and character classes it seems if you get stuck there's not a lot of alternative game plans. YOu can't try plan B as a thief/fighter/mage or different quests as most PCs look like they'll end up fairly similar.
Haven't been able to get past the undead bishop for some time now but there doesn't seem to be much else to kill for experience. Maybe starting again and putting more emphasis into comabt and health might help but i'm not sure even an extra 100+ health points would help me.
Guess its something to return fresh in a week or two and see if i can nail him.
I think you're right about the running unfortunately i still haven't managed to retrain myself from thinking that clicking loads means running faster
As the readme says each time you click the game recalculates your move so you effectively pause yourself if make multiple clicks. I'll learn eventually.
Couple of fireball scrolls and lots of running away sorted it. Now time to find my way to Shadowguard.
I had thought it was a case of just keep upgrading weapons for more damage but different armour has different effect. MAkes it a bit more than a mouse clicking fest. Same it took me a couple of beatings from the mercenaries to work this out
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