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Soulbringer??

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  • #16
    well I actually loaded this one up- on my C drive as it wouldn't let me load it on my D drive. Grr. Says I don't have enough disk space, when I clearly do.

    I tried to give it a chance. But I don't like it. Although maybe I'll read the instructions, and try again. It may be I don't like it because I can't figure out how to do anything. But either way I think the interface is just horrible. And some of the graphics are nice- and nice combat animations. But the interface graphics, and graphics on the character sheet and inventory I don't like.

    Also another thing to note is I seem to only like D&D games. At least in the fantasy type genre. Because I can't seem to like Morrowind either even though everyone else likes it. And I have never really gotten into the Ultima games either. And I have never played a mmorpg. Really the only crpg's in a fantasy genre I have played is D&D games from bioware and black isle. The one exception is Diablo 1 and 2. I can't explain why I like those games, maybe because they aren't real rpg's. I also like Fallout games and Knights of the Old Republic, but those don't take place in the typical fantasy realm.

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    • #17
      Diss,

      As for not liking it, you certainly wouldn't be the only one I think that the reason that it has been forgotten is for the reasons that you stated. It's not D&D rules and I think that people may have been expecting a BG clone.

      The interface grew on me, to the point that it seemed pretty natural, but all the way to the end of the game I hated the inventory sheet ( I mean damn, you can't tell whether you have a shortsword or a bow )

      The main strength IMHO is the storyline, I think that it rivals any CRPG that I've played. (I need to finish PS:T, as that seemed to have a very good story as well, but I can't make a comparison until I do so).

      IMO this game has a lot of potential, but there are many things that would need to be fixed and tweaked. #1 on my list would be replayability, and #2 would be that damned annoying inventory screen #3 would be some of the battles, I thought that some were too tough, while others just seemed too easy.

      Overall, I liked it, apparently I'm in the minority, but heck there's no accounting for taste

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      • #18
        I may play a little more until I find out what the story is. The beginning seemed lame. Find your uncle. whooppee . I think I like my games to start out with more purpose than that.

        but the lack of a map is disappointing.

        dungeon seige is another game I did not like. That game starts out a similar way. You are supposed to get to some town. But you have no idea whats going on. Just hordes of these creatures attacking. wave after wave- that game was just a hack fest. This game had a map- but this in game map was crap as well- it was too small for my liking.

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        • #19
          Looks damn cool and I'll definitely be looking for this on budget. I bought the original PS:T so I don't have this one. Curious because not many RPG's slip past my radar, but maybe I read a bad review and looked no further.

          If you find any more lesser known games be sure to let us know! I'm still chasing a party based RPG I played the demo of on coverdisk ages ago then never found again
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #20
            One other interesting aspect that I rememder (for anyone who may possibly care ), is that you have to continually take your non-magic items (swords, armor etc) into the blacksmith to keep them in good shape, otherwise the armor won't protect you as well after a few battles, and the swords won't do as much damage, this aside from the fact that if you don't repair your items they'll be destroyed and become unusable.

            I'm still chasing a party based RPG I played the demo of on coverdisk ages ago then never found again
            Do you remember the name?

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            • #21
              Sadly no. It was one of those idle thoughts I had in a phase of being bored with my current games. "I wonder where that kinda fun RPG went? I never saw it released. Where was the demo again?" I trawled through all the coverdisks I had lying around from 1999-2001 looking for it again but without any luck. It isn't any of the ones featuring on the usual abandonwhare sites either. Maybe it got canned.....
              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
              H.Poincaré

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              • #22
                Got my grubby hands on a copy. Excellent game so far and quite a challenge. The view distance is poor and the navigation controls quirky but I'm really enjoying it.

                The amount of combat seems to be rising as the game goes on but there's still lots of plot to give you a reason to fight!
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #23
                  Good, I'm glad that you're enjoying it so far I was starting to feel like an outcast.

                  One thing that I kept wondering when I first started playing was if there was ever going to be any daylight. ...but I paid a little closer attention and learned that the sun is scarce there during Winter, kind of like the polar regions of Earth.

                  ...One other minor annoyance for me was the lack of being able to rest (or needing to for that matter).

                  Keep us informed on your progression

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                  • #24
                    Yes after that one kip in uncles' house you're doomed to never sleep. Very strange. Still, the monsters drop so many herbs, potions and foodstuffs that you really don't need to.

                    I've just found the sword Messenger and headed off to Rainbow Rock.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • #25
                      Wow! you're moving right along

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                      • #26
                        I had an event-free weekend while my good lady was hard at work so it was pretty much Soulbringer all the way
                        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                        H.Poincaré

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                        • #27
                          One of my favorite scenes was

                          Spoiler:
                          the first time that you encounter a Raal or was it a Soulseeker outside of the uncles house


                          either way I found it to be quite spooky ...a feeling that I can't remember having during any other game.

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                          • #28
                            Yeah. I thought some of the little cutscenes were well done too.

                            As with many games the worst part was the start, learning how to kill off those first few bandits and get some decent equipment. Once I got the sabre it was much easier.
                            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                            H.Poincaré

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                            • #29
                              Yeah the game picks up significantly once you get your bearings (ie learn the ui, figure out the layout of the town, getting used to the combat system).

                              The beginning drags a bit, but IMHO it allows for a better overall story since that way you won't forget your humble beginning

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                              • #30
                                Gorgas is toast! Looks like I've got plenty more work to do though
                                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                                H.Poincaré

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