Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:
ICQ: 87239215 (Preffered)
PM
MSN Messanger: a_grau @ hotmail.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you wont be auto-set to do something (I wont deflect for you, I wont do anything for you... ), and since I post a msg from time to time in the forum about who’s still missing to send orders, people can see who’s open to receive nukes, so be sure to send them
If you don’t send your orders there’s consequenses. Unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
code:--------------------------------------------------------------------------------
# of turns missed: Consequenses:
1: nothing
2: You’ll lose one city this round
3: You’ll lose two cities this round
4: ---------you’re got Wasted--------
--------------------------------------------------------------------------------
Each turn takes about 24 hours (Ending at 9 pm GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early
1 hour before ending, people who have sent their orders wont be able to change it, unless you have issued a spy mission
Spy missions doesn’t count as an order: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player
Stockpile Nukes:
When stockpiling nukes you can launch 4 nukes instead of 2 at some time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but not using the stockpiled nukes, is fine with me.
Deflect:
When deflecting nukes to a certain player, each second nuke* will be sent to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player has one bunker. When used, ALL nukes gets destroyed (Not deflected). When used, the bunker is unavailable.
Train a new spy:
Just like it sounds. (Each nation starts with one spy)
Build City:
You get one extra city.
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used
Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.
Because of lack of participitation in earlier games, Nuclear Master and Sheep wont participitate
If you post a "sent" msg in the thread, but I don't recieve any orders, I'll auto-set you to train a spy (Of course I'll send you a msg that I didn't recieve your orders)
When 3+ leaders have lost their country, they have 1 nuke together, where they may vote for who to nuke. The player who gets the most votes (or in case of a tie, the player who's got the first vote) gets the nuke.
These voting orders may be posted public (For the love of dogpiling ), or they may be sent private (For a surprise attack)
If a player doesn't post/send-PM votes, there's a chance this player will be included in the story, making this player unable to vote in future votings... active voters wont be taken though.
When there's two players left, there wont be any more votings...
Who's in?
ICQ: 87239215 (Preffered)
PM
MSN Messanger: a_grau @ hotmail.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you wont be auto-set to do something (I wont deflect for you, I wont do anything for you... ), and since I post a msg from time to time in the forum about who’s still missing to send orders, people can see who’s open to receive nukes, so be sure to send them
If you don’t send your orders there’s consequenses. Unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
code:--------------------------------------------------------------------------------
# of turns missed: Consequenses:
1: nothing
2: You’ll lose one city this round
3: You’ll lose two cities this round
4: ---------you’re got Wasted--------
--------------------------------------------------------------------------------
Each turn takes about 24 hours (Ending at 9 pm GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early
1 hour before ending, people who have sent their orders wont be able to change it, unless you have issued a spy mission
Spy missions doesn’t count as an order: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player
Stockpile Nukes:
When stockpiling nukes you can launch 4 nukes instead of 2 at some time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but not using the stockpiled nukes, is fine with me.
Deflect:
When deflecting nukes to a certain player, each second nuke* will be sent to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player has one bunker. When used, ALL nukes gets destroyed (Not deflected). When used, the bunker is unavailable.
Train a new spy:
Just like it sounds. (Each nation starts with one spy)
Build City:
You get one extra city.
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used
Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.
Because of lack of participitation in earlier games, Nuclear Master and Sheep wont participitate
If you post a "sent" msg in the thread, but I don't recieve any orders, I'll auto-set you to train a spy (Of course I'll send you a msg that I didn't recieve your orders)
When 3+ leaders have lost their country, they have 1 nuke together, where they may vote for who to nuke. The player who gets the most votes (or in case of a tie, the player who's got the first vote) gets the nuke.
These voting orders may be posted public (For the love of dogpiling ), or they may be sent private (For a surprise attack)
If a player doesn't post/send-PM votes, there's a chance this player will be included in the story, making this player unable to vote in future votings... active voters wont be taken though.
When there's two players left, there wont be any more votings...
Who's in?
Comment