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Alright, my critique:
Simcity 2000 is too outdated and unstable.
Simcity 4 is more realistic, however no longer can you create your "Garden" cities...They all have to end up looking like huge, monsterous grid-y American cities
Simcity 3000 is just PERFECTGET IT
SC3000 SC3000 SC3000 SC3000 SC3000 SC3000 SC3000
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Simcity 3000 is just PERFECT GET IT
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Originally posted by Comrade Tassadar
They all have to end up looking like huge, monsterous grid-y American cities
Not the best example (I use much less right angles these days, and this was before the 'rush hour' expansion which added alot of transportation options), but it's the best screenshot I have to demonstrate at the moment:Rethink Refuse Reduce Reuse
Do It Ourselves
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Speaking of Rush Hour....Should I get it? It's only 20 (10 if I mail in the rebate) but what does it really add?
Also, how do you get any measure of tall buildings? All my cities end up looking something like this (I know, not an actual screenie, but good enough) and its quite annoying. I can't experiment with anything, can't beautify my city...It really sucks because I get stuck with HUGE blocks of ujst residential and industrial.
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Originally posted by Comrade Tassadar
Speaking of Rush Hour....Should I get it? It's only 20 (10 if I mail in the rebate) but what does it really add?
Mainly more transportation options like ferries, monorails, ect... it also gives you the ability to view the commuter routes and more traffic statistics to help plan your transport better. The tolls booths are nice, too.
But the part about driving cars around and stuff is crap, I turned it off after an hour and never looked back.
Also, how do you get any measure of tall buildings? All my cities end up looking something like this (I know, not an actual screenie, but good enough) and its quite annoying. I can't experiment with anything, can't beautify my city...It really sucks because I get stuck with HUGE blocks of ujst residential and industrial.
You should build residential zones around a core commercial area with industry nearby (or atleast quick and reliable commuting options).
Here's another couple of screenshots, with the zoning layer included:Rethink Refuse Reduce Reuse
Do It Ourselves
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Tall building come by economic variables for that sector sector in which you to expand. I forget all the terms they use. Yet, there are certain values (on the little graphs showing you how many jobs are in a sector and how much you make from that sector, etc.) you need to reach before those graphics will unlock.
There are NIMBY/YIMBY type things that are needed for each sector that increase those values. Res needs parks, hospitals, schools, etc.. Industry needs clean water, air, ports, etc... And Commercial needs airports, ports, higher education centers, and the like... Connections to neighboring cities (even if there is nothing there) helps to increase these values (you still need to start the city, you just don't need to build).
Thus, if your not getting bigger buildings it's because you aren't giving them more of what they want.
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Originally posted by Space05us
Don't even ask about it, it's just crap.
pleeeeeese tell me about it. and post a screenshot, pleeeeeese Im whining here!! pleeeeeeese
not to mention the cars suddenly apearing right infront of you... and then disapearing again, in usual sim city fashion.Rethink Refuse Reduce Reuse
Do It Ourselves
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