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The Best RPG EVER!

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  • #31
    Originally posted by Jamski
    Warhammer FRP - nice rules, nice world, ****ty company (boo, boo)
    The rules aren't that great, although the world is nice. Though Harn (IIRC) is just as rich.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #32
      Best CRPG:

      Dungeon master (on my good ol' Atari)

      Planescape torment

      Baldur's gate 2 (great game, despite the fact that I'm sick and tired of the Forgotten Realms.)

      Morrowind (but I don't like the skill system: practicing to level up your skills is realist, but it's not fun. Well, it depends on the skill. Running around for fifteen minutes is not fun.

      Best RPG:

      Call of Cthulhu

      GURPS (well, it looks good on paper. I never tried it in practice.)
      Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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      • #33
        That website wasn't very useful.


        Fine, try these:

        No Mutants Allowed is a gaming site dedicated to post nuclear role playing series - Fallout, Fallout 2, Fallout 3, Fallout 4, Fallout: New Vegas and Fallout Tactics. Largest news database on the Internet. Your Fallout Bible.

        This website is for sale! duckandcover.net is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, duckandcover.net has it all. We hope you find what you are searching for!

        This website is for sale! duckandcover.net is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, duckandcover.net has it all. We hope you find what you are searching for!


        Get Fallout Tass. It's an order.




        Perhaps the greatest dialog/options/story in an RPG ever!
        “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.â€
        - John 13:34-35 (NRSV)

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        • #34
          What I rememeber was what a pain it was trying to kill even a rat to start the game.

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          • #35
            Legacy Of The Ancients on my C64 was really cool. I even made my wife a travel version of "Stones Of Wisdom", the mini game for raising your intelligence.

            That took everything about the awesome Questron and did it better.

            they don't make them like that anymore...
            Any man can be a Father, but it takes someone special to be a BEAST

            I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
            ...but Father Beast beat me to it! - Randomturn

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            • #36
              Nethack.

              If there was a story (well, there is, there even are alternate storylines depending on your class, but, well, err..., forget it), this game would be even better. Still, I'd like to see a commercial game wher you can do one tenth of the things you can do in Nethack.

              Morrowind is good, but it totally lacks in terms of player-NPC interaction. There is close to nothing. You can do quests or refuse them, increase a skill through bribing persons of no interest whatsoever in order to be able to convince the odd character who actually has a dialog option available. Not that your character ever says more than 'yes' or 'no', though... Arcanum was good from that point of view. I guess Fallout too, though I didn't play these.
              Clash of Civilization team member
              (a civ-like game whose goal is low micromanagement and good AI)
              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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              • #37
                What I rememeber was what a pain it was trying to kill even a rat to start the game.


                Well, of course! Because you are a wuss. Killing rats gets you nice experience.
                “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.â€
                - John 13:34-35 (NRSV)

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                • #38
                  On Computer:

                  Alternate Reality series by Phillip Price - old time(80's) rpg on 8bit,I've spent more time in this game world than any other to date(superb graphics and sounds on the 8bit Atari's).

                  Daggerfall - for its hugeness and trying to push the limits of a CRPG(for me Morrowind is a dumbed down Daggerfall).

                  Fallout - for character and humour in such a grim setting

                  Baldurs Gate - for a fun, traditional dnd type rpg.


                  Paper RPG's:

                  RuneQuest - great detail in all aspects but needed a very dedicated DM to get the most out of it(the computer game version was fun as well).

                  Traveller - future RPG with a limitless scope, the only RPG i played where i REALLY felt like a Luke Skywalker/Han Solo character with the universe as my plaything.

                  Call of Cuthulu - real horror feeling, great setting.

                  And Real Life for being so damn freaky its not always funny
                  'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                  Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                  • #39
                    Originally posted by LDiCesare
                    Morrowind is good, but it totally lacks in terms of player-NPC interaction. There is close to nothing.
                    Yep, that's Morrowind's biggest problem, and that's why Fallout still shines without competition in one area I've heard the rumor that Bethesda has started working on the 4th installment of the Elder Scrolls (the series in which Morrowind is the third installment). I really, really hope there will be actual dialogues. Maybe not with the whole population, which is fricking impossible, but at least with every identifiable person.
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

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                    • #40
                      Morrowind is good, but it totally lacks in terms of player-NPC interaction. There is close to nothing.


                      Well if they took two more years to add dialogue, maybe it could have worked . It's an incredibly complex game and dialogue would have taken much too long.
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.â€
                      - John 13:34-35 (NRSV)

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                      • #41
                        Originally posted by Spiffor

                        I've heard the rumor that Bethesda has started working on the 4th installment of the Elder Scrolls (the series in which Morrowind is the third installment).
                        Oh god yes--- I hope they don't *** it up, though. Anyways, it will probably only run on a 4-ghz machine with 256mb video ram
                        cIV list: cheats
                        Now watch this drive!

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                        • #42
                          Well if they took two more years to add dialogue, maybe it could have worked . It's an incredibly complex game and dialogue would have taken much too long.
                          I tend to disagree. The engine supports some sort of dialog. For instance, in the end of the game, you've got an actual dialogue with a big powerful drow elf and can try to convince him in several ways, thus the engine is there. Now, about adding lines for a few characters and some answers, it wouldn't have taken that long. Look at other games, almost all show dialogue options. A simple thing like "Sure mate", "I don't think I can trust you" instead of Yes/No doesn't cost much but adds to the experience. Showing more options based on skill also works (though in Morrowind everyone who cares to spend an eternity persuading people will have good diplomatic skills).
                          As for complexity, it is not as complex as it is big.
                          Clash of Civilization team member
                          (a civ-like game whose goal is low micromanagement and good AI)
                          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                          • #43
                            I know from experience that adding dialog is the most time consuming part of making an RPG... and then the player only sees half the lines anyway...

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

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                            • #44
                              best RPG ??? Civ 2 MP Diplo Style of course ......

                              Best version of Civ 2 MP Diplo ??? HOTW4 of course.....
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                              • #45
                                I know from experience that adding dialog is the most time consuming part of making an RPG... and then the player only sees half the lines anyway...


                                advertising again?

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