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  • New info about Pirates!

    From Gamespot:

    New Sid Meier's Pirates! details


    Firaxis confirms its hotly anticipated high-seas sequel will sport expanded role-playing elements.

    Firaxis Games has released a few more details about Sid Meier's Pirates!, the forthcoming update of the 1987 classic buccaneer adventure. Like its predecessor, the game will let players step into the boots of pirate captain take to the high seas of the 17th Century Caribbean. It will also retain the original's mix of exploration, sea battles, ship commandeering, fort raiding, booty collecting, and hand-to-hand combat. Originally announced at last year's E3, the new game is also known to utilize the GameBryo 3D engine used by the Morrowind and Dark Age of Camelot series.

    Firaxis' latest announcement confirms the new Pirates! will feature a much-expanded role-playing element with "multiple paths to a wealthy, happy retirement"--meaning, presumably, players can choose to between a benevolent, Jack Sparrow-like rogue or a heartless, Blackbeard-esque buccaneer. The company's release specifically mentioned a large cast of "interesting and dangerous characters" as well as a fame system that will let players expand their crew, fleet, and pile o' plunder as their "reputation and skills grow." The statement also confirmed a system of alliances with other pirate captains and that the game would have enhanced surround sound.

    Unfortunately, more details on Sid Meier's Pirates! are scarce. The PC game is being published by Atari, and is scheduled for release later this year.
    Firaxis confirms that its hotly anticipated high-seas sequel will sport expanded role-playing elements.


    Interesting info about the game engine. I also like to know that there will be more RPG this time... But let's see if it will work.
    I watched you fall. I think I pushed.

  • #2
    Sweetness.

    Now, if only someone could tell me what the original game was like, I would be much obliged.
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    • #3
      It was just peachy.

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      • #4
        We pillaged and plundered and ravaged and looted.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          Okay, okay, I figured that out. But I mean, what did you have to do in the game? Was it a TBS or like and RPG kind of thing? Is Port Royale a remake of Pirates! made by someone other than Sid, or was the original totally not like it? That's what I meant by the question.
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          • #6
            the new game is also known to utilize the GameBryo 3D engine used by the Morrowind and Dark Age of Camelot series.
            YAY! We can all play Pirates with crappy slow frame-rates on p4, 128mbGforce, 512megRAM machines! Whoot...

            /me decides not to get excited about Pirates... it is from Atari after all *

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            • #7
              Heh.

              Gameplay was similar to Port Royale, but only 1 ship was ever fighting in sea battles. It got the lion's share of cannon and men, neither of which you had to buy ammo for. When you boarded the enemy ship, you then fought the enemy captain hand to hand. Morale affected how well your fellow pirates faught, which was dependant on how well you faught.

              There were 2 tradable goods per age. You also only had one fleet.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • #8
                Originally posted by Jamski


                YAY! We can all play Pirates with crappy slow frame-rates on p4, 128mbGforce, 512megRAM machines! Whoot...
                This is worrying.
                I watched you fall. I think I pushed.

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                • #9
                  Game sounds good .

                  And the facts are that you need somewhat decent graphics for this day and age. Morrowind was taxed by the extremely large world. I guess load screens can take care of that.
                  “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
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                  • #10
                    the new game is also known to utilize the GameBryo 3D engine used by the Morrowind and Dark Age of Camelot series.
                    I know nothing of this engine. I have a 4 year old computer (800mhz with like 64 or 128 MB of RAM). Something tells me this game might be over my comp's head.

                    vovan, there is another Pirates! thread in which I did my best to explain the gameplay... I'll go dig it up for you.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

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                    • #11
                      vovan:



                      Towards the bottom of the thread.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #12
                        In the original it was a real pain to control your ship when trying to sail from point a to point b. If they have fixed this problem, I may try the game.

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                        • #13
                          It was easy to sail on lower difficulty levels.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #14
                            Yep, sailing on Apprentice or Journeyman was really easy. Adventurer was tougher, and Swashbuckler was a real *****... you could get run aground really easily.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #15
                              Thanks, Arrian.
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