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Sid Meier's Pirates! is coming

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  • #16
    Pirates! wasn't perfect, of course, but it was really fun (at least I thought so). Even with the bugs...

    I still have the 1987 game on my computer (found it on an abandonware site years ago), because I didn't like the Pirates! Gold edition (early 90s). It's got problems, but I don't care.

    The basics, for those who are curious:

    You pick between several time periods:

    1560
    1600
    1620
    1640
    1660
    1680

    Each has a different feel. 1560 was my favorite, because if you chose to be English, you started with a powerful force (fast galleon & ~150 men) and just about the entire map was available for plunder (all Spanish). By 1620, though, there are some decent colonies not owned by Spain (Barbados, for instance), and the Spanish possessions are poorer. The Dutch show up too, whereas early on they're just not a factor. Ships change a little bit too.

    You pick nationality (English, French, Dutch, Spanish). Depending on the time period, this may result in very different starts. In the earlier periods, being Dutch means you start out as a trader (you can play the game peacefully, and if you really try hard you can actually do ok without any pirating at all) with an unwieldy merchant ship. Later on, though, you start out like the English in 1560 - with a Frigate & a bunch of men. Nationality also affects where on the map you start, too. Being French tends to start you near Tortuga. Being English... it varies. Dutchmen start around Curacao, or later on maybe St. Maarten, I forget. The Spaniards are usually "renegade" pirate types - they start with a tiny boat in hostile waters with very little crew. Except in the latest time period, where you are a pirate hunter.

    You pick a skill:

    Fencing
    Gunnery
    Navigation
    Medicine
    Wit & Charm

    The first 3 should be obvious. Medicine means you stay healthy longer, which is key because the victory screen takes you health upon retirement into account. Wit and Charm is kinda silly - another thing the retirement screen measures is the quality of your bride (if any). Being witty & charming helps you get the high class ladies. But wealth and power do it better..

    You pick difficulty:

    Apprentice
    Journeyman
    Adventurer
    Swashbuckler

    The higher the difficulty, the bigger your share of the plunder is, but everything else is harder (navigation - storms are a real ***** on the upper two levels, battle, etc). I tended to like Journeyman. Each time you "divide the plunder" and set up a new expedition, you had the option of moving up in difficulty. So you could start out on a fairly easy level, build your rep as a badass captain (easy to recruit a new crew then) and get yourself a powerful flagship (when dividing plunder you can only keep 1 ship for the next round of rape & pillage), and THEN move up.

    And you're off! Two basic combat types: sea and land. Land combat is pretty silly - it's REALLY easy to trick the "AI" and slaughter superior strength garrisons. Then again, I could care less because I never played Pirates! for challenge. Sea combat involves firing your cannons and then closing in to board the other ship (unless you really want to just sink it, and get nothing out of it).

    You sail around, finding ships and maybe attacking them, visiting and/or plundering towns, etc. Depending on whom is at war with whom, you can get Letters of Marque and then be rewarded with lands and titles if you beat up on the enemy. The more lands and titles, the better. If you really rough up a town (I think it has to do with how many men you have vs. the total population of a town, actually), you can run out the local authorities and plant a new governer - nationality of your choice. That really makes your sponsoring gov't happy (titles, lands) and provides you with a safe port where you can fix your ships, recruit, and sell cargo (unless they get really rich, then they just see you as a pirate and shoot at you, even though you're "one their side." Bastards ) Trading with towns increases their economy (4 categories: struggling, surviving, prosperous, wealthy. It's the wealthy buggers who shoot at ya). So can random events (new gold mine discovered), but they are often bad (malaria, pirates plunder, captured by another nation, indian raid - though this last one just weakens the garrison and doesn't hurt the economy. It's a good thing to see on the "news" list if you're a pirate).

    The Spanish have the Treasure Fleet and Silver Train roaming around each year, and if you track them and nail 'em in a town, you get more money (50K, IIRC).

    The other (sorta silly) subplot is your "long lost" family. Scattered about the Carribean in bondage, you can rescue them by tracking down "evil spaniard" so-and-so (changes each time you nail one) who has a piece of map showing where your sister/mother/father/brother/etc is. I got to the point where one piece of the map (1/4 of it) was usually enough for me to know exactly where dear old dad was. The real benifit (though saving family again boosts your end score) was that each family member has a piece of map for the "Incan treasure" which is 100,000 gold pieces. Each time you find one, it resets, so if you're good with the map, you can get one per relative saved.

    It's a very simple game, but I love it.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #17
      Sounds cool

      I hope this new one captures the fun of the old and maybe adds some more subplots (just for fun story purposes) .
      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
      - John 13:34-35 (NRSV)

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      • #18
        Heh, you read that already? I went a little overboard.

        I forgot to mention the 1-on-1 fencing you do when you board enemy ships or storm enemy forts. If you're really good at fencing, you can win a battle you would otherwise lose, just but cutting up the opposing commander. You get a rock-paper-scissors choice of weapons: rapier (long reach, weak hit), longsword (medium/medium), cutlass (short, powerful). Good fun.

        I will admit I'm looking for a spiffed-up version of the old game. Fix various bugs, bring in new graphics (though honestly, I thought the '87 graphics were great for their time and even now they don't bother me at all), maybe add a few new features (buying/upgrading of ships, perhaps, more cargoes, stuff like that), and I'm a happy gamer.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #19
          Heh, you read that already?


          I'm a fast reader .

          I forgot to mention the 1-on-1 fencing you do when you board enemy ships or storm enemy forts.


          I figured that was what 'fencing' was for.

          I will admit I'm looking for a spiffed-up version of the old game. Fix various bugs, bring in new graphics (though honestly, I thought the '87 graphics were great for their time and even now they don't bother me at all), maybe add a few new features (buying/upgrading of ships, perhaps, more cargoes, stuff like that), and I'm a happy gamer.


          Even though I've never played it, I wouldn't mind just an update of the game and not a total sequalization. It seems they are going the 'update' route since they didn't call it 'Pirates! 2'.

          Overcomplexity ruins many simple, elegant games.
          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
          - John 13:34-35 (NRSV)

          Comment

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