I rarely read the manual for anything. Cheat sheets are good though...
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They could of reduced it to the spread sheets at the back and a small pamphlet with spell descriptions.
Why? So uncultured you are. There is nothing better than opening up your game box and finding a nice 400 page manual.“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Except starting a game and finding a comprehsive information layout and tool-tip system.
Nope, that ain't better. The large manual shows the company cares more.“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Originally posted by Imran Siddiqui
The large manual shows the company cares more.Rethink Refuse Reduce Reuse
Do It Ourselves
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Originally posted by Dissident
in game help is lame. It ruins the gaming experience. especially in rpg's.
You think I want to wake up in Irenicus's dungeon and have the mood ruined by some voice telling me to left click a spot to move, and left click to open the cage? No.Rethink Refuse Reduce Reuse
Do It Ourselves
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In-game tutorials are for me actualy quite a fun, if it´s not like "put the cursor over the unit and press the left button to choose it" and so on. But with good tutorials I really play them over and over again.The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
- Chuck Norris Facts
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I'll skim through the manual while installing. After playing for awhile, then I'll go back and read the manual. Manuals make more sense after you've played a bit.
I keep manuals by the toilet and read as I sit, and rip the pages that have read out and wipe my arse with them... Makes me feel better.
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back in the day, the manual provided most of the graphics. computers couldn't put together sprites in a way that was recognizable, so the manual had to tell you about the dungeon, forest, monsters, etc.
imho, the manual is a seperate art form from the game. if all you want to do is fool around, then the manual is meaningless. but, if you try to look at the big picture, and see a particular game as meaningful and historic, then sure, the manual is important.
personally, i don't have 90% of my games anymore (do to a tape drive mishap in the mid 90's.) But, i still recall a lot by looking at the manual. i wish i took better care of them for collecting reasons, but the memories suffice.
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I admit to being a manual Junkie. I read the manual before I even install the demo. Often the manual will give me a good idea if I want to try the game. My last recommendation by manual like this was for Dungeon Keeper. I've got to try that pretty soon. But first I'll read the manual and then install the freelancer demo...Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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