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  • #16
    Thanx for clarifying that.

    I never played SEIII, so I don't know how the two compare. I can't imagine SEIV not living up to it.

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    • #17
      I just want to know if its worth paying for the "extra" features if there even are any, I wouldn't want to spend $20 on better graphics (that would be such a horrible waste)

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      • #18
        I am not sure, since in some respecs it is very much like SEIII, with better graphics. One thing I actually asked Aaron for was the ability to turn off spying and he put it in. I must have sent him a ton of emails about the log going to the top after you goto to any other screen and he finally fixed that it. This helps a lot with long logs. Many techs can be turned off. I think they have a demo, so give that a try.
        Last edited by vmxa1; December 27, 2003, 14:34.

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        • #19
          Plus like I said, there's an active PBEM community for IV. That alone might be worth the extra money spent, if you like multiplaying.

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          • #20
            Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it.

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            • #21
              Not sure what you are looking for but here is the web site for it and many fan/review links are there.

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              • #22
                Originally posted by VetLegion
                Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it.
                Here ya go..

                Design own units/ships: Yes
                Penalty when switching production: Yes, you lose ALL production spent on the previous project
                Settler / Colonist unit cost: Depends on the design
                Complex or simplistic combat model: Complex
                Stacked combat: Yes
                Special unit for terrain improvement: There aren't exactly terrain improvements, but you can build a unit that can construct things on the map, like space stations

                Types of diplomatic deals available
                (Tribute, Peace, Trade Items, Declare war on X, Movement rights..):
                Different kind of treaties (Non-agression to Alliance)
                Can trade techs, units, planets, resources
                Can demand war declarations or request Empire A to make peace with Empire B (IIRC)
                Multilateral diplomacy (UN, Planetary Council, etc... exists?): No
                Government types: No
                Internal politics (Parties, senate, social engineering): None except planet happiness
                Unhapiness managment: Increase Planet Conditions

                Grid type: Square
                ICS (Infinite city spread) solutions: Limited places to colonize depending on your home planets atmosphere and colonization tech
                City/Base Radius (Is it constant or expands, how many tiles does it include, or is it non existand - Point based, like with planets): Point based, planets
                Can build bases on (Land, Water, Space, Underground): Space Stations can be built in any sector

                Type of tech research: There is a tech tree, up to 12 hand-picked items can be researched at a time. Tech rate can be set as a game setting at the start.
                Number of techs that can be researched : A lot

                Replay available when game ends?: Don't know
                Animated units: Yes

                City/Base Governors: Yes
                Do different Leader AI personalities exist?: Yes

                What kinds of victory are possible?(Diplomatic, Conquest, Technology, Build project): Don't remember exactly...conquest and diplomatic at least.

                Scripting, custom units, graphics, custom AI behaviour...: Game data is in normal txt-files, can easily be edited. AI behaviour can also be modified in txt-files, custom units and graphics are possible.
                Scenarios and mods in existance: Many

                Game length in turns on standars settings: Dunno
                Multiplayer options (PBEM, Hotseat, one-on-one. How many max players?): PBEM, Hotseat (and i think also LAN), up to 20 players IIRC.
                Difficulty levels: AI bonus and AI difficulty can be set to 3 different levels, so 9 in total
                Maximum number of civilizations in any game session (pick from how many?): 20
                Unique Civ abilites: Yes, can be customized greatly
                Unique Civ units: Indirectly, yes. Empire can pick 1 out of 5 racial traits, which gives them access to unique Racial Techs which can be used to build unique racial units
                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                Play Bumps! No, wait, play Slings!

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                • #23
                  Thanks Lemmy

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                  • #24
                    You should also visit the shrapnelgames web site. They have an extensive forum for this game, SEIV.

                    SEIV Forums
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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