The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I just want to know if its worth paying for the "extra" features if there even are any, I wouldn't want to spend $20 on better graphics (that would be such a horrible waste)
I am not sure, since in some respecs it is very much like SEIII, with better graphics. One thing I actually asked Aaron for was the ability to turn off spying and he put it in. I must have sent him a ton of emails about the log going to the top after you goto to any other screen and he finally fixed that it. This helps a lot with long logs. Many techs can be turned off. I think they have a demo, so give that a try.
Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it.
Originally posted by VetLegion
Would any of you take a look at my sig and perhaps take time to compose the table data for SE IV? I had the game but I haven't had the time to play it, so I know virtually nothing about it.
Here ya go..
Design own units/ships: Yes
Penalty when switching production: Yes, you lose ALL production spent on the previous project
Settler / Colonist unit cost: Depends on the design
Complex or simplistic combat model: Complex
Stacked combat: Yes
Special unit for terrain improvement: There aren't exactly terrain improvements, but you can build a unit that can construct things on the map, like space stations
Types of diplomatic deals available
(Tribute, Peace, Trade Items, Declare war on X, Movement rights..):
Different kind of treaties (Non-agression to Alliance)
Can trade techs, units, planets, resources
Can demand war declarations or request Empire A to make peace with Empire B (IIRC)
Multilateral diplomacy (UN, Planetary Council, etc... exists?): No
Government types: No
Internal politics (Parties, senate, social engineering): None except planet happiness
Unhapiness managment: Increase Planet Conditions
Grid type: Square
ICS (Infinite city spread) solutions: Limited places to colonize depending on your home planets atmosphere and colonization tech
City/Base Radius (Is it constant or expands, how many tiles does it include, or is it non existand - Point based, like with planets): Point based, planets
Can build bases on (Land, Water, Space, Underground): Space Stations can be built in any sector
Type of tech research: There is a tech tree, up to 12 hand-picked items can be researched at a time. Tech rate can be set as a game setting at the start.
Number of techs that can be researched : A lot
Replay available when game ends?: Don't know
Animated units: Yes
City/Base Governors: Yes
Do different Leader AI personalities exist?: Yes
What kinds of victory are possible?(Diplomatic, Conquest, Technology, Build project): Don't remember exactly...conquest and diplomatic at least.
Scripting, custom units, graphics, custom AI behaviour...: Game data is in normal txt-files, can easily be edited. AI behaviour can also be modified in txt-files, custom units and graphics are possible.
Scenarios and mods in existance: Many
Game length in turns on standars settings: Dunno
Multiplayer options (PBEM, Hotseat, one-on-one. How many max players?): PBEM, Hotseat (and i think also LAN), up to 20 players IIRC.
Difficulty levels: AI bonus and AI difficulty can be set to 3 different levels, so 9 in total
Maximum number of civilizations in any game session (pick from how many?): 20
Unique Civ abilites: Yes, can be customized greatly
Unique Civ units: Indirectly, yes. Empire can pick 1 out of 5 racial traits, which gives them access to unique Racial Techs which can be used to build unique racial units
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
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