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  • #61
    I think I will revert back to my policy of agressive neutrality.

    It worked fine in the last game, and it will work fine in this one. That is if Spikey doesn't hold a grudge

    Asmodean
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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    • #62
      Grudges help no one. I invite you to join the counter-communist alliance since I'm sure we share game ideals (apart from nuking other members, you'll have to stop that ) and it will give everyone that wants it a power base to thwart the evil commies.

      Comment


      • #63
        I vote #6, I'll go with Democracy as a government, and my cities will be Bandakar, Scion, and Poyais.

        Comment


        • #64
          Originally posted by ADG


          Since each round takes 24 hours, there's no excuse
          (I assume the days where you live, also takes 24 hours...which means you've got ONE day )

          But feel free to stay in your mansion and keep an eye on how the other players nukes the hell out of each other...
          Actually my day last 5 minutes so it's very hard for me And can I have one city in the game called mansion?

          Comment


          • #65
            Oh, my cities will be

            Russia, Utah, China
            Eventis is the only refuge of the spammer. Join us now.
            Long live teh paranoia smiley!

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            • #66
              Democracy, with my cities Hydrogen, Helium and Lithium.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #67
                Here's the new updated information:


                I'll post a game thread later today...


                Basic rules:

                Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:

                ICQ: 87239215 (Preffered)
                PM
                MSN Messanger: a_grau @ hotmail.com

                (When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).

                If you don’t send any orders for a turn, you wont be auto-set to do something (I wont deflect for you, I wont stockpile for you, I wont do anything for you... ), and since I post a msg from time to time in the forum about who’s still missing to send orders, people can see who’s open to receive nukes, so be sure to send them

                If you don’t send your orders for 2+ turns in a row, you’ll lose 1 city per turn. Unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)

                Don't wait til last minute to send. If I haven't recieved the order when time's up, even though you have posted a "sent" msg post, I'll ignore it. And some days I might post the results early (if I know I'll be busy at the "normal" time) (Max a couple hours early)

                You may post orders one turn in advance, like if you know you wont be online for the next 48 hours or so. More than one turn in advance wont be accepted

                Each turn takes about 24 hours (Ending at 9 pm GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early




                Orders:

                Perform Propaganda:
                This takes one city away from an opponent and adds it to yours. You cannot perform propaganda on a country that has directly or indirectly (i.e deflecting nukes) been involved in a nuclear exchange with yours, or a country with the same government.

                Launch Nukes:
                The player can launch two nukes*. The nukes can be launched at different players or they can be launched to the same player

                Stockpile Nukes:
                Instead of launching 2 nukes you can "ready" them for next turn and fire FOUR nukes next turn. This doesn't stack, so you can't waith 5 turns before launching an apocalyse of 10 nukes.

                Deflect nukes:
                When deflecting nukes to a certain player, each second nuke* will be sent to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

                Hide in bunker:
                Each player has one bunker*. When used, ALL nukes gets destroyed (Not deflected). When used, the bunker is unavailable.

                Train a new spy:
                Just like it sounds. (Each nation starts with one spy)

                Build City:
                You get one extra city

                Sabotage (Spy**):
                When using sabotage on another player, the other players orders will be cancelled. This kills the spy used

                Observe (Spy**):
                When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.

                * Depending on Government
                ** Spy missions doesn’t count as orders for the round, but can be used together with another Order. Each spy can only be used once per turn (the more spies you have, the more spy-missions you can perform per round)




                Governments:

                You choose your gov. at the beginning of the game. To change you need a revolution, which takes a whole turn in which you can do nothing else. Governments are OPEN to the general community to see.

                Democracy
                Advantages : Progaganda is twice as effective - they lose 2 cities you gain 2 cities.
                Disadvantages You cannot nuke someone unless they nuked you first (deflections count as nuking from the person who deflected)

                Communism
                Advantages : You are immune to spies, and your spies are twice as effective (i.e. information on two opponents, or sabotage 2 opponents) You also have 2 spies at the start of the game. Each time you use the “Train Spy” ability, you get two new spies.
                Disadvantages : You cannot build new cities

                Isolationalist
                Advantages : You start with one extra city. You can use the "hide in bunker" three times. Your deflectors stop one extra nuke (i.e. they stop 1,2,4,6... while 3,5,7 will hit)
                Disadvantages : You can launch only one nuke per turn. You cannot build new cites and you cannot use spies.

                Millitarist Dicatorship
                Advantages : You can launch 3 nukes per turn.
                Disadvantages : You cannot perform propaganda and you cannot deflect





                Are there any rules you think is too strong/weak, or got a better idea, etc, feel free to post... The reason why I posted this before the other game has ended is because this should also be a "rule shaping" thread in case there's something that needs to be changed...




                Mod: ADG

                People in game:

                Code:
                Player name:		Government:		Cities:
                
                Asmodean		Isolationalist
                DrSpike
                Skanky Burns		Democracy		Hydrogen, Helium and Lithium
                Azazel			Isolationalist		Jerusalem, Tel Aviv, Haifa, Beer Sheva
                Sandman			Democracy		Liberty, Equality, Fraternity
                Jamski			millitary dictatorship	Lenigrad, Stalingrad, Moscow
                GeneralTacticus		Democracy		Bandakar, Scion, Poyais
                Pave			Communism		Heinola, Pavesia City, Helsinki
                Spaced Cowboy		Democracy		Dallas, Fort Worth, Denton
                Comrade Tassadar	Communism		Russia, Utah, China
                Code:
                Bunkers:
                
                Asmodean		3 bunkers left
                DrSpike
                Skanky Burns		1 bunker left
                Azazel			3 bunkers left
                Sandman			1 bunker left
                Jamski			1 bunker left
                GeneralTacticus		1 bunker left
                Pave			1 bunker left
                Spaced Cowboy		1 bunker left
                Comrade Tassadar	1 bunker left
                Code:
                Spies:
                
                DrSpike		
                Skanky Burns		1 spy left
                Sandman			1 spy left
                Jamski			1 spy left
                GeneralTacticus		1 spy left
                Pave			2 spies left
                Spaced Cowboy		1 spy left
                Comrade Tassadar	2 spies left

                The # of spies avaliable will not be shown for everybody when the game has started
                Last edited by Adagio; November 29, 2003, 06:08.
                This space is empty... or is it?

                Comment


                • #68
                  What's the current voting re: the rules? Last I check, it was a majority for #6, meaning the governments should be changed.

                  Comment


                  • #69
                    I haven't calculated, but I believe it's one or two more votes for #6
                    This space is empty... or is it?

                    Comment


                    • #70
                      Rules clarification:
                      For a Democracy, can they deflect to people who they aren't at war with?

                      For propaganda, what happens if say, two democracies use prop. against a third party with 3 cities?

                      What order are turns made in? For example, say propaganda is used on "Sparky" who only has 2 cities, and someone else on the same turn sends 2 nukes "Sparky"'s way? Do the two cities cross over but still get obliterated?
                      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                      Comment


                      • #71
                        1) Deflection also count as war, which means it can't be used (Maybe we should set a possibility for Democracy to be able to use a deflect to shooter when they're not at war with anyone?

                        2) I use the "First come, first serve" rule... the one who sends the PM's first get's his orders carried out first?

                        What do you think about those?
                        This space is empty... or is it?

                        Comment


                        • #72
                          to both.

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                          • #73
                            Nice.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                            Comment


                            • #74
                              Do we play with cities or not?

                              If we do, my cities are: Copenhagen, Århus and Odense

                              Asmodean
                              Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

                              Comment


                              • #75
                                At fist we didn't play with cities, but since everybody posted their cities, I thought I might as well go with it...

                                Btw, I have never heard about spyware in ICQ...
                                This space is empty... or is it?

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