The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd like purple please. Not sure about the RGB, but a MAN'S purple would be nice (=not lilac)
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
In April there wasn’t much going on… this month even less happens:
Jamski nuked the hell out of Azazel, who lost Earth & Moon. Luckily he managed to build the city Europa before all his lands turned into wasteland. Spaced Cowboy also nuked someone: Comrade Tassadar, who lost both cities.
DrSpike & Asmodean both deflected the non-existing incoming nukes, while Sheep was hiding in his bunker.
Comrade Tassadar didn’t survive the attacks. He didn’t feel the after-effects. He wasn’t killed by the blast of the nukes either. He died as the nuclear weapon landed on his head.
Here's another idea which might make things interesting, if included in the next game... I'm not sure how great this idea is, I just thought about it a minute, and thought I'd share it with you...
How about adding a spy into to the game:
Each player has one spy, which can be used once. When used, the player points the spy towards a specific player, and gets this players orders PM'ed back as soon as they arrive. The other player will never know (Maybe not until the end of the game, when all spy missions during the game will be revealed)
Since all spy missions are logged (and never showed), there could be a 33% failure: Each 3rd spy gets killed during a mission (Spy missions are numbered according to the arrival of the PM's)
Hmm, nice. But we already have trouble getting people to turn up and give 1 order per day. Making it even more complicated would probably just suffer in the same way.
Originally posted by ADG
What do you think about this idea?
I think you are looking for more work counting spy requests and logging all missions.
But that certainly could make the game a bit more interesting. There has to be plenty of limitations though, otherwise, what really prevents me, say, from knowing all the orders from all the players. The way you say it now, nothing says I can't send two spires to every enemy of mine and thus ensure that at least one spy in each country will suceed.
I think you are looking for more work counting spy requests and logging all missions.
But that certainly could make the game a bit more interesting. There has to be plenty of limitations though, otherwise, what really prevents me, say, from knowing all the orders from all the players. The way you say it now, nothing says I can't send two spires to every enemy of mine and thus ensure that at least one spy in each country will suceed.
Yes there are limitations, as ADG specified:
Each player has one spy, which can be used once.
Asmodean
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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