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Nuclear War - Poly

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  • That was initially my first idea, but then 2 cities per turn is a bit overpowering....Three turns yields 6 cities That would take nearly forever to counter...So I think 1.5 is best.
    Eventis is the only refuge of the spammer. Join us now.
    Long live teh paranoia smiley!

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    • The governments aren't meant to be like real life Tass But they are pretty balanced. NOONE should get the ability to expand faster than 1 city per turn. 1.5 is too fast as well.

      As it is, each government specialises in one area, at the cost of another.

      Democrats : Propganda gods
      Communists : Spy gods
      Isolationists : Defence gods
      Dictatorships : Attack gods

      And that's the way it should be. The game is just an abstraction, not a real-life simulation. The open-orders post for democracy is a needed minus, because the double propaganda is so powerful (this is things like Berlin wall etc...)

      I knew Tass would hate the commies whatever I said

      Tass's Ideal Communists :
      Advantages : Spies twice as effective. May build two cities per turn. May launch 4 nukes per turn. Immune to propaganda.
      Disadvantages : May only be used by Tass.

      But I like the suggestion that isolationists can stockpile more nukes than the others. But, I would suggest that they stockpile 2 per turn, with a maximum of 6.

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • Sounds like I get a lot of work with these rules, but sounds like fun... I'm up to it

        Though the taking cities sounds like something diffecult to draw for Vovan


        Though about the propaganda I was more thinking in the line as they had in the computer-game (Anyone tried it?)(With less randomness than in the computer game though):

        Each city has a size (Mostly around 1-60, but sometimes larger than 100). Each attack (Nuke or propaganda) would take a number of citizens. How many people was lost was more of a random factor, but since randomness can't be used here, I have another idea:
        Propaganda: The more nukes has been fired at specific nation, the happier they are to leave, though the higher emount of nukes sent to them from the nation initiating the propaganda, the less interested they are in moving out. Also the more times the propaganda has been used against them, the lesser they "notice" the propaganda.
        The people who's affected by the propaganda moves to a random city in the nation who started the propaganda.
        There's a chance it'll create a ghost-town (size = 0 = dead)

        Nuking: How many people a nuke will destroy is random (I'll have a list of numbers before the game starts. The first nuke will kill the number of citizens as written on first line (Then the line is deleted, making second line the amount for the next nuke)



        Of course this makes it much more advanced

        There's no option to build a new city... Each player starts with 5 cities...






        Btw, where's those orders
        I have yet to recieve the first orders for this round...
        This space is empty... or is it?

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        • We should leave all randomness out of the game. Its better when each order has a fixed result. And the simple use of cities as units, rather than the mess of population in cities. We don't want it tooooo complicated, do we?

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • Originally posted by Asmodean


            Did you care to read my post?

            It was an accident. The target software in my nuke got fed the wrong data

            Asmodean
            Maybe I believe it, but you can forgive a little scepticism.

            Comment


            • Originally posted by Jamski
              We should leave all randomness out of the game. Its
              Yeah, that's what I thought... I just wanted to share how it works in the game... maybe someone could come up with a great idea or something
              This space is empty... or is it?

              Comment


              • I like the game as it is, perhaps with the addition of spies. If people want to go the whole way with the rules that Jamski has proposed, I'm up for it, but I really think we shouldn't.

                KISS (Keep It Simple, Stupid)

                Asmodean
                Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                • I agree with the backstabbing Dane.

                  Tbh either way we really need to get a group that will post orders each day, because otherwise it could get dull.

                  Comment


                  • I don't like spies, anyway...
                    urgh.NSFW

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                    • 4 hours left... and still not one who has given some orders
                      This space is empty... or is it?

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                      • 2 hours left... and I've only recieved 1 order... ok, I did recieve 2, but one of them has to be changed... I sent a PM back to this person...


                        WHEN ORDERS HAVE BEEN SENT, PLEASE POST A MSG HERE
                        This space is empty... or is it?

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                        • Orders sent

                          Asmodean
                          Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

                          Comment


                          • Let me eat first.........I have a couple of hours right?

                            Comment


                            • September 2004:

                              The numbers of cities left in this world is not a great number… And after this month, there’s even less. Spaced Cowboy attacked Nuclear Master, who were quick on the trigger to deflect it… to bad for him, he forgot to input the coordinates for the deflection. The deflected nuke went all the way around the world and landed on his own city Ontario. SC’s other nuke hit Canada.
                              Asmodean nuked Sheep, and got two hits: Sydney & Perth.
                              DrSpike also set up a deflection system…



                              4 - Spaced Cowboy (Dallas, Plano, Denton & Irving remaining)
                              5 - DrSpike (Southampton, Torquay & Paignton remaining)
                              9 - Sheep (Brisbane & Adelaide remaining)
                              10 - Asmodean (Copenhagen, Ã…rhus, Aalborg, Odense & Randers remaining)
                              11 – Nuclear Master (Quebec & Calgary remaining)
                              This space is empty... or is it?

                              Comment


                              • Does that mean NM deflected without saying who to, and you had no choice but to let the nuke hit him?

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