I'm 20, a little too young to remember the cold war with any sense of fear. However, I have been playing been video games since I was five, and one of the games I used to love in my youth was "Missile Command". Recently I played a silly webgame that operated on the same principle and realized that Missile Command was just as much about the fear of nuclear holocaust as it was a silly little twitch game. After all, it's a game where nuclear weapons (probably ICBM's) rain down on the player and he has to keep on shooting them down. They just keep on coming and coming, there is no such thing as saving your cities, the destruction of your people is totally inevitable.
Doing a little web search on google for "missile command cold war" I found a website which interestingly enough concurred with my opinion. It was rather surprising to read that: "For this reason, [the inevitability of Nuclear Holocaust, no matter how well you do in the game] the game was known to sometimes have a powerful effect on its players with frequent reports of having nightmares of nuclear holocaust after extended playing." That's quite surprising, although it makes sense in light of recent evidence. Recent studies have shown that people whom have played Tetris have dreams that involve spinning blocks!
Has anybody else here thought of Missile Command in this way? Can they perhaps point to any other games that also provide clever metaphores for other things?
Doing a little web search on google for "missile command cold war" I found a website which interestingly enough concurred with my opinion. It was rather surprising to read that: "For this reason, [the inevitability of Nuclear Holocaust, no matter how well you do in the game] the game was known to sometimes have a powerful effect on its players with frequent reports of having nightmares of nuclear holocaust after extended playing." That's quite surprising, although it makes sense in light of recent evidence. Recent studies have shown that people whom have played Tetris have dreams that involve spinning blocks!
Has anybody else here thought of Missile Command in this way? Can they perhaps point to any other games that also provide clever metaphores for other things?
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