Okay, I've started playing this SNES classic again after a loooong break. Hopefully there are other fans of it on 'poly. I played my last game with Kevin(Godhand), Lise(Starlancer), and Hawk(Nightblade). Needless to say, it was pretty fun and not terribly difficult.
Now I've chosen a team of Duran, Kevin, and Hawk. I know it's not much of a change, but Carlie's too annoying for me and Duran's tricky to use effectively so I don't want to have to cover Angela's weakness too. Any SD3 veterans on this board know what I'm referring to. Duran's attack has awesome range and power, but after every swipe he spends the better part of two seconds huffing and puffing like the little engine that could before he lifts his sword and can attack again; meanwhile, the other characters get in two or three attacks. I've already decided to make Duran a Swordmaster, since I played as a Knight once and wasn't impressed-I quit before the second promotion. I never need to heal everyone more than nine times in a single fight so I just use Poto Oil instead of Heal Light, the shields didn't really impress me, and I don't think Saint Saber is valuable enough to compensate for his general lameness in the light classes.
Kevin and Hawk's classes are up in the air, however. Duran is going to get the Moon and Leaf Sabers anyway so the Dervish and Warrior Monk are basically unnecessary. I could go with the God Hand again, in which case the most sensible thing to do would be making Hawk a Nightblade again to take the best advantage of Aura Wave(Ridiculously unfair spell! 3 huge non-elemental attacks at once!), but that's too similar to the last game. Instead I'm thinking Death Hand and Wanderer. Continuous MP supply via Poison Bubble, Lunatic acts a lot like Deadly Weapon did, Life Boost, and I still get Aura Wave, plus other, lesser goodies. Kevin in return has no reason not to become the most powerful of his four classes.
Does anybody out there with more experience than me see any problems with this plan?
On a more general note, who else loves this game?
Now I've chosen a team of Duran, Kevin, and Hawk. I know it's not much of a change, but Carlie's too annoying for me and Duran's tricky to use effectively so I don't want to have to cover Angela's weakness too. Any SD3 veterans on this board know what I'm referring to. Duran's attack has awesome range and power, but after every swipe he spends the better part of two seconds huffing and puffing like the little engine that could before he lifts his sword and can attack again; meanwhile, the other characters get in two or three attacks. I've already decided to make Duran a Swordmaster, since I played as a Knight once and wasn't impressed-I quit before the second promotion. I never need to heal everyone more than nine times in a single fight so I just use Poto Oil instead of Heal Light, the shields didn't really impress me, and I don't think Saint Saber is valuable enough to compensate for his general lameness in the light classes.
Kevin and Hawk's classes are up in the air, however. Duran is going to get the Moon and Leaf Sabers anyway so the Dervish and Warrior Monk are basically unnecessary. I could go with the God Hand again, in which case the most sensible thing to do would be making Hawk a Nightblade again to take the best advantage of Aura Wave(Ridiculously unfair spell! 3 huge non-elemental attacks at once!), but that's too similar to the last game. Instead I'm thinking Death Hand and Wanderer. Continuous MP supply via Poison Bubble, Lunatic acts a lot like Deadly Weapon did, Life Boost, and I still get Aura Wave, plus other, lesser goodies. Kevin in return has no reason not to become the most powerful of his four classes.
Does anybody out there with more experience than me see any problems with this plan?
On a more general note, who else loves this game?
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