True, but I don't think a strategy of focusing on games that are complicated in relation to monopoly but not as complicated (and long) as current best sellers will pay dividends.
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Originally posted by Urban Ranger
The one big problem with that is game developers have no idea what hardware configurations that the games will be run on. Now, of course, the operating system is supposed to provide an identical virtual machine for all other programs to run under, but that's just in theory. Windows has never been good at that, plus DirectX is like a gigantic hole in your virtual machine.Sure, it speeds up the games by allowing direct access to hardware, but of course insulation from hardware is one of the main purposes of an operating system. Yay MS.
I was thinking more along the following lines though - why couldnt say a big manufacturer like Dell reach an agreement with several software publishers that all standard Dells will have certain configurations - and then the publisher could test on that configuration and label it "dell certified" or something. If that is too hard, how about designating certain Dells as "gaming standard machines" and then issuing certificates relative to that standard. Im trying to think of a way that the market might move toward at least some degree of standardization, driven by market forces."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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If you do that, don't you end up with a console of some sort? A Playstation is exactly the same as another one, so it's easier to write games for them.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Do we really need identical PC's? Sure UR is right, in practice things are a little messy, but I don't think you can make a good case for the pc gaming industry being really held back by the mishmash of standards. 99% of the time games work as they should, and the majority of the other 1% the user could fix the problem if they had a clue.
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Originally posted by Urban Ranger
Windows has never been good at that, plus DirectX is like a gigantic hole in your virtual machine.Sure, it speeds up the games by allowing direct access to hardware, but of course insulation from hardware is one of the main purposes of an operating system. Yay MS.
Do you have any idea why DirectX is called a Hardware Abstraction Layer.
Direct access to the hardware is provided by the drivers, not DirectX.
DirectX merely acts as a uniform graphical device, then figures out all of the "direct access" stuff itself. As far as gamedevs are concerned, every DirectX device of the same DX generation is the same.
You've clearly no idea what DirectX is, or how it works, so why don't you can it?
The purpose of the OS isn't to insulate from the hardware, it's to operate the system. Hence the name.
And DirectX does insulate from the hardware -- it provides a HAL for gamedevs and uses drivers to access the hardware directly."The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
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Is it just me, or does it seem that lately UR has been throwing an anti-microsoft temper tantrum?
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Originally posted by Asher
"lately"?
Its a bit disturbing actually
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Originally posted by DrSpike
Interesting. So does Direct X work to do what UR wanted, act to mitigate the profusion of different hardware configurations?
I dont want console type games played with joystick or whatever, but i do think the automatic compatibility is a selling point. In addition to the console market, there are plenty of people who own PC's and dont buy games, or buy few of them, and the compatibility roulette has to be one hurdle. In that sense making the PC more console like would be a good thing.
One in a hundred? of the last 8 or so games i bought, 2 wouldnt run at all. Im no PC expert, but im not clueless either. (and both of these games did NOT challenge the specs of my PC at all)
And quite frankly, the endless improvability of the PC doesnt help me that much either. Im not interested in console games, but then im also not interested in bleeding edge FPS's either. Id like to buy my TBS and RTS games without having to worry whether they'll actually run on my namebrand PC."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by lord of the mark
edit.......
In addition to the console market, there are plenty of people who own PC's and dont buy games, or buy few of them,.........edit
As for the nintendo situation it just sounds a little like a last gasp knee-jerk reaction to the worse than expected sales of the cube? As more complex games get released for the xbox(the HD is an advantage in this area), it will be interesting to see what Sony and Nintendo will do, and if this cry of 'simple is better' will be reflected in new console sales. For myself i would rather play games like 'Knights of the Republic' and 'Morrowind' than another streetfighter or spaceinvaiders-with-bells-on clone.
But then again maybe thats cause i'm a 'niche' gamer and like strategy games over action ones?'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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Originally posted by DrSpike
Interesting. So does Direct X work to do what UR wanted, act to mitigate the profusion of different hardware configurations?
DirectX existed as a way to encourage developers to switch from DOS to Windows. The bait? Instead of having to code for 5-6 different soundcards, 5-6 different videocards, they wrote to one virtual video card and one virtual soundcard, the drivers actually dealt with the hardware.
DirectX is called a Hardware Abstraction Layer for this reason.
UR is fundamentally confused about what DirectX is, yet he still rants about it.
Actually, whenever UR says anything about a Windows-related product, expect it to be nothing more than bull**** and ignorance."The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
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Originally posted by Asher
Do you have any idea why DirectX is called a Hardware Abstraction Layer.
Originally posted by Asher
Direct access to the hardware is provided by the drivers, not DirectX.
Originally posted by Asher
DirectX merely acts as a uniform graphical device, then figures out all of the "direct access" stuff itself. As far as gamedevs are concerned, every DirectX device of the same DX generation is the same.
Originally posted by Asher
You've clearly no idea what DirectX is, or how it works, so why don't you can it?
Originally posted by Asher
The purpose of the OS isn't to insulate from the hardware, it's to operate the system. Hence the name.
Originally posted by Asher
And DirectX does insulate from the hardware -- it provides a HAL for gamedevs and uses drivers to access the hardware directly.Last edited by Urban Ranger; August 18, 2003, 01:54.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Asher
Actually, whenever UR says anything about a Windows-related product, expect it to be nothing more than bull**** and ignorance.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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