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  • #31
    I still say you guys should switch to Empire Builder. Not only you get to play with crayons , it's really a fairer game (less dice rolling).
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #32
      is it a good three person game
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #33
        Yes

        2-6 player game, best with 3 or 4, like usual.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #34
          Totally agree re the PA, and the need for a new game. this one is broken.

          There may still some strats of interest left in 3-player, Ming, but all we're doing is following this to its logical conclusion -- which is race to a superchief, race to 200k. The only question left in my mind is whether the Boston/Portland lock is worthwhile, since it's so cheap.

          A dice-rolling contest.

          Ming -- Do you own a copy of empire builder?
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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          • #35
            BTW, I went to the Rail Baron site and linked to the tournament championship coverage. They use some STRANGE rules...

            1. After home city, when you rol your first desto, you have the option to switch your hom city to that destination. No penalty. Also permits multiple players to end up with the smae hometown.

            2. Once you've bought the express, NO COST to upgrade to superchief at any future buying round. Apparently, they think the loss of 2 purchase opptys is penalty enough. (Still can't believe this one.)

            The champ. games are 6-player, of course. Overall, looked like the major focus was pretty analytical -- systems graded on destination odds -- percent of cities covered, percent chance of locks. Several cases of players buying rails they can't connect because the charts say they will "reach" more cities.

            Superchiefs usually the last thing obtained, even when they're free...

            Weird.
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • #36
              How long does it take to play?
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

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              • #37
                Hmmm.. under those rules, and with 6 people... if you don't own rails, you are screwed. Even having a superchief won't help if you don't get anywhere.

                If you made two short destinations to start, it might be worth it... hmmmmmm
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #38
                  6 players... one or two will be knocked out relatively quickly.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #39
                    Originally posted by rah
                    How long does it take to play?
                    Actually my question was refering to Empire Builder.

                    Jr, are you sure it was a free upgrade or were you just allowed to upgrade AND buy a railroad the same turn?
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • #40
                      Pretty sure it was "reach a destination, may upgrade express to superchief instead of purchase." Why else would no one have it until the endgame?

                      (They were very clear that you had to have the express to do this. Without the express, you pay full price.)

                      Weird, huh?

                      I'm not suggesting that our "immediate superchief" approach would work in this game. In 6-player, they disappearance rate of key rails is too fast for that to be practical. Heck, I've had 7 or 8 rails disappear while I tried to get from Philly to LA in a 6-player.

                      I just can't believe the acceptance of the "free" price point...

                      @Urban Ranger -- I read the most recent 2 championships and no one was KO'd at all.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                      • #41
                        Oh, here's another wierd tournament rule --

                        If you have a superchief, you MUST roll all 3 dice -- always. (The white pair gets used up if you go in, and the 3rd die is your "out" roll.)
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                        Comment


                        • #42
                          now that would be a great advantage to have. Knowing that you were going to get in and out of a destination while only having to pay one penality gives you the option of buying something bigger if you know you won't be spending the extra 5 or 10 grand...

                          Also... in the end game. If you destination is 5 or 6 squares away from your home town... you will know when you get in on two dice that you have already won, and will not be short.... instead of having to declare not know what you will role...
                          Keep on Civin'
                          RIP rah, Tony Bogey & Baron O

                          Comment


                          • #43
                            Originally posted by rah
                            Actually my question was refering to Empire Builder.
                            Not that long. Longer when you first play the game because you still need to figure out how to build the optimal routes. After awhile, though, an hour or less for 3 or 4 players.

                            In Empire Builder, you start with 40m, 3 contract cards (each with 3 loads available), and 2 pre-building turns (60m and 3 pre-building turns in Bristish Rails). Each option has a cargo, a destination, and a payment term. When you carry that cargo load to the destination, you get the payment, and the contract card is "used up" and discarded (you take the top card from the deck).

                            Some of these cards are random events, which take place when they are drawn. Otherwise, the card is placed face up in front of you. You may discard all three cards to draw 3 news ones, this takes up a turn.

                            For each of the pre-build turns, you get to spend up to 20m to either build tracks or upgrade your locomotive. It takes 1m to build into a plains "dot," 2m into a hilly "dot," +4 if you need a bridge, and a few more if you want to build into a small or medium city (major cities are free to enter). This is done by drawing from dot to dot with crayons . All newly built railway lines must connect to existing ones or major cities (yeah, that means everybody starts building from major cities).

                            Your starting locomotive moves 8 a turn and carries 2 loads. You can upgrade to a Fast Freight that moves at 12, then to a Super Freight that moves at 12 and carries 3 loads.

                            After the pre-building turns, each player takes turn to move. When you complete a contract, you get money from the bank, get to draw a new contract, and gets to finish the rest of the movement if he hasn't used it up. At the end of the turn you get a chance to build (again, up to 20m).

                            You win by making a certain amount of money - unlike Railroad Baron, you don't have a home, so there's no need to go home. BTW, you get to keep the amount of money you have a secret

                            Originally posted by rah
                            Jr, are you sure it was a free upgrade or were you just allowed to upgrade AND buy a railroad the same turn?
                            In that case, everybody will upgrade it at the first chance
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #44
                              That third dice rule is suprising. I thought it was clear in the rules, but in hindsight, I guess it could be read that way. Have to check that out on Friday. And maybe review the rule on SuperChiefs, but I've never heard anybody having played that way before.
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

                              Comment


                              • #45
                                Yes... the rules are very CLEAR on this subject

                                The Bonus Roll:
                                Depending on what he rolls on the white dice during his normal turn, a player may be entitled to a Bonus Roll after he has finished his normal turn. A player is entitled to a Bonus Roll after his normal turn if either:
                                1) He rolled 'boxcars' on the white dice during his normal turn; or
                                2) He owned an EXPRESS and he rolled any doubles during his normal turn; or
                                3) He owned a SUPERCHIEF when he rolled the dice during his normal turn. (so a player with a SUPERCHIEF gets a bonus Roll every turn)
                                The rules continue to always refer to the two white dice as the "normal turn" and the red die as the bonus roll.

                                So it must be something they do as an attempt to speed up the game... just like the revised SuperChief rule...
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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