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  • #16
    There are a number of bugs with the goods delivery missions. Some examples:

    - You can't deliver the goods because they are contraband on the island you're supposed to deliver them to. No solution that I know of for this, yet

    -The cargo is sailcloth, and if your sails get damaged, you use some to repair your sails. You can simply buy some sailcloth, in this instance, and the dialog will come back up.
    ----
    "I never let my schooling get in the way of my education" -Mark Twain

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    • #17
      Also- from www.gonegold.com

      "If you want to try this, go to the 'Bethesda Softworks/Pirates Of The Caribbean/Program/Characters' directory. Make a copy of the file 'characters_init.' This is very important. If you don't have a backup and you change something by mistake that borks the game, you'll have to reinstall.

      The characters_init file can be opened with Notepad. Go down approximately sixty lines in the file until you see the line 'makeref(ch,Characters[0]); //Blaze Devlin.' Now it gets fun. Here's an excerpt of the code:

      ch.name = "Nathaniel";
      ch.lastname = "Hawk";
      ch.skill.Leadership = "1";
      ch.skill.Fencing = "1";
      ch.skill.Sailing = "1";
      ch.skill.Accuracy = "1";
      ch.skill.Cannons = "1";
      ch.skill.Grappling = "1";
      ch.skill.Repair = "1";
      ch.skill.Defence = "1";
      ch.skill.Commerce = "1";
      ch.skill.Sneak = "1";
      ch.skill.freeskill = 2;
      ch.perks.freepoints = 1;
      ch.money = "1000";
      ch.Ship.Type = SHIP_LUGGER_ENGLAND;

      This isn't all the code--I've lifted the items (per Tre's instructions) that you might be most interested in changing. If you'd like to be called by your own name in the game instead of 'Nathaniel Hawk,' change the first and last name of your character. The next set of entries refer to your initial skill ratings when starting the game. As I said Friday, your character is ridiculously weak at the start of the game. Set all of the skill ratings to 3 and it makes your starting character much more usable.

      'ch.skill.freeskill' refers to the extra skill points the game gives you when you start a new game (that you can assign as you wish), and 'ch.perks.freepoints' refers to extra ability points. Abilities are special skills that are digital in nature--you either have them or you don't. I gave myself three ability points and spent them on increased ship speed, increased cannon volley range, and increased boarding skill. If you look through the abilities, some are just too powerful (there's a boarding ability where angle of attack and speed no longer matter, which unbalances ship to ship combat if you use it), so you have to be careful which ones you pick.

      Finally, you can change the amount of money you start with as well as your default ship. I'm fine with the Lugger, but if you want an easy upgrade you can see how to do it by the lines surrounding the ship type entry (which are not included here for space reasons). Again, make a backup copy of the file before you try any of this. I've changed my initial skill ratings successfully, so I know it works, but if you start fiddling around with something and assigning extreme values it might not work. That's why you have a backup."
      ----
      "I never let my schooling get in the way of my education" -Mark Twain

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      • #18
        Originally posted by Mahdimael
        There are a number of bugs with the goods delivery missions. Some examples:

        - You can't deliver the goods because they are contraband on the island you're supposed to deliver them to. No solution that I know of for this, yet
        This is handled by two methods:

        Normally, when you want to smuggle goods, you can never do business with the shopkeeper. You must go to the tavern and there is usually a "Smuggler" sitting at a table. You probably have seen him before... and when you try to chat with him the only option is "You can't help me at this time" or something along those lines. However, when you are carrying smuggled goods, you can tell him you have something to sell, and then he will tell you a location to meet up. You sail to this location, mett them, and sell the goods. Soon after a group of guards come and you fight them (unless you have awesome luck and dont get caught). Then when you try to sail away you get waylayed by ships who want to stop you. All that is the normal life of a smuggler.

        The alternative, is to pick the ability "Trusty Lad"- it's the third from bottom of list. This allows you to sell contraband items directly to shopkeeper, but at normal price. When you sell to a smuggler you make HUGE profit.

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        • #19
          Interesting...though I wonder how that works in the whole context of the actual shipping mission- I guess it must, since there are merchants that want to be escorted to the smuggler's cove, sometimes.
          ----
          "I never let my schooling get in the way of my education" -Mark Twain

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          • #20
            Originally posted by TheDarkside
            (...) You sail to this location, mett them, and sell the goods. Soon after a group of guards come and you fight them (unless you have awesome luck and dont get caught). Then when you try to sail away you get waylayed by ships who want to stop you. All that is the normal life of a smuggler.
            Guards come along? Haven't experinced this yet... but I have also only done this one time...
            This space is empty... or is it?

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            • #21
              Yep, just tried it. It looks like I'll need the "Trusty Lad" skill to complete the goods mission. If I sell them to the smugglers, it counts as a failure.
              ----
              "I never let my schooling get in the way of my education" -Mark Twain

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              • #22
                well i've read some worring things about the xbox version. Apparantly it's less stable than the PC version and has a rather crippling save game bug, where the save file gets corrupt and you loose your game!!! It doesn't happen often, but the fact that it has been reported can't bode well. Damn this is a shame, they should have made sure it was MORE stable than the PC version, not less
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #23
                  Erm ... bump.

                  The only reason being that this has just come out here and I was kinda wondering how much alike it was to Morrrowind, what with it being developed by the same people and all ... ?

                  Can you run around doing anything you wish, edit in new quests, islands, 500 000 polygon dragons, etc?

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                  • #24
                    A Bethesda game with bugs . Noooooooo.
                    "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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                    • #25
                      bugger
                      Gurka 17, People of the Valley
                      I am of the Horde.

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                      • #26
                        fellas if youvbe got anmore questions or are loking for mods goto Pirates Ahoy! they have the answers to most of the questions you have there

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