I was just thinking about a game, that's kinda a mix between RoN and BattleField:
From RoN, you take the "Conquer the World" idea, from BattleField, you take the... ehmm... BattleField...
The idea is: Each clan in the tournament, has some land (Like in RoN: CtW), and for each turn, the different clans makes their "move" (read: attack). When all attacks has been settled, the fight(s) will soon start. And it should be like in RoN: CtW, where all lands are unique, so on one World Map, there's not two BattleFields that looks alike... (this makes the game more interesting)... The Battle works as in normal BattleField.
If a new clan starts, that clan may choose whatever land this clan wants to attack, in hope to get a foothold in the game...
I don't play BF myself, because it's always the same (playing the same maps over and over again...), and I'm not interested in stats (e.g. 23 won battles, 14 lost battles, rang: 15621516)... I prefer something more visual, and some differences... and some strategy, in choosing where to attack...
From RoN, you take the "Conquer the World" idea, from BattleField, you take the... ehmm... BattleField...
The idea is: Each clan in the tournament, has some land (Like in RoN: CtW), and for each turn, the different clans makes their "move" (read: attack). When all attacks has been settled, the fight(s) will soon start. And it should be like in RoN: CtW, where all lands are unique, so on one World Map, there's not two BattleFields that looks alike... (this makes the game more interesting)... The Battle works as in normal BattleField.
If a new clan starts, that clan may choose whatever land this clan wants to attack, in hope to get a foothold in the game...
I don't play BF myself, because it's always the same (playing the same maps over and over again...), and I'm not interested in stats (e.g. 23 won battles, 14 lost battles, rang: 15621516)... I prefer something more visual, and some differences... and some strategy, in choosing where to attack...
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