I have been wondering this for a while.
A game that combined the typical TBS gaming of Civ with a flight sim or ground combat vehicle sim would be interesting I think.
I mean, say you have a jet fighter on one square that is about to attack a jet fighter on another square.
Then the game switches to a play mode such as any air combat simulator...and you dogfight until someone wins.
Same for tank battles or any other ground or naval battles.
Picture any attack sub simulator as the general idea for resolving a sub on ship battle.
I realize that this would tend to make a game tedious after you have so many units and battles, but on a small scale it seems fun to me.
I mean, you have a ground soldier on a sqaure and you decide to attack another unit, and BAM!!! the game goes into a 1st person shooter mode to see who wins the battle. And then it returns to the base TBS gameplay.
Only combat is resolved this way. The rest of the game is pure TBS. To minimize random attack/defense point systems. The more skillful dogfighter/tank commander/subcommander etc. wins.
I guess such a game is out of reach. But I bet it could be an interesting hybrid of TBS and action FPS.
A game that combined the typical TBS gaming of Civ with a flight sim or ground combat vehicle sim would be interesting I think.
I mean, say you have a jet fighter on one square that is about to attack a jet fighter on another square.
Then the game switches to a play mode such as any air combat simulator...and you dogfight until someone wins.
Same for tank battles or any other ground or naval battles.
Picture any attack sub simulator as the general idea for resolving a sub on ship battle.
I realize that this would tend to make a game tedious after you have so many units and battles, but on a small scale it seems fun to me.
I mean, you have a ground soldier on a sqaure and you decide to attack another unit, and BAM!!! the game goes into a 1st person shooter mode to see who wins the battle. And then it returns to the base TBS gameplay.
Only combat is resolved this way. The rest of the game is pure TBS. To minimize random attack/defense point systems. The more skillful dogfighter/tank commander/subcommander etc. wins.
I guess such a game is out of reach. But I bet it could be an interesting hybrid of TBS and action FPS.
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