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Telekinesis allows you to open things from a distance, or to pick things up from a distance. E.g., your telekinesis spell will allow you to steal things from 25 feet away, or to open chests from 25 feet away. It's useful for opening trapped doors/chests (the trap won't hurt you if you're far enough away), for hiding around corners where the guards can't see you while you steal stuff, etc. It was such fun that I eventually made myself a constant effect telekinesis enchantment.
I forget whether or not the spell also allows you to pick pockets from a distance.
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Yup, but you still aren't allowed to steal in plain sight -- if you're standing in the middle of a room and steal something from the opposite end of the room, and a shopkeeper has his eye on you, then you'll get caught. You've gotta sneak around a corner out of sight of the shopkeeper, then steal whatever you're after.
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I swear... some of the things said in this thread make me wonder if you guys have played the game before.
NOTE - THIS POST PROBABLY CONTAINS SPOILERS
Bretons (and Orcs) just need to keep trying to equip the boots until they stick without the blindness.
The boots will equip the same everytime. Your magicka resistance isn't a random number. You will always be blinded to some degree unless you make a resist magicka spell (like someone mentioned... just make one that has 100 resist magicka for 1 sec.) or get items that resist magicka ala Curiass of the Savior's Hide, Ring of Phynaster, etc.
Whoops, the artifact I was thinking of was the Mace of Molag Bal.
The Mace of Molag Bal has absorb magicka, not regen magicka.
Enchant is a pretty useless skill once you find Azura's Star, but it's a huge money-saver otherwise
That's completely absurd. Enchant is one of the best skills to max, and it has nothing to do with creating your own items using the skill. The higher your enchant skill, the less charges items use and the faster they recharge. This is very important when using items that take a lot of charges - for example and ebony staff enchanted with 100% weakness to fire for 2 sec and 100 fire damage for 2 sec (likely the toughest weapon).
Also, even with super high intelligence and a max enchant skill it is very VERY difficult to successfully make good enchanted items whereas paying for it give you a 100% chance of success. ALWAYS pay to make enchanted items unless you feel like wasting stuff or reloading forever. NOTE - It's possible to get around this by making a billion fortify intelligence potions, but you can also give yourself millions to every stat doing this and I consider it cheating.
Having money problems?
Buy the summon Dremora or Summon Golden Saint spells in Tel Branora. Summon one and kill it. Click on it before the corpse vanishes (do it quick). Take the weapon and sell it to the Creeper or the Mudcrab. Tons of money. NOTE - you can also create a spell with soultrap on target and summon whatever on self for one sec, cast it while walking forward in 3rd person, and create a permanent summon whose corpse won't dissappear when it's killed (kind of cheating but good for money or a laugh).
If you're born under the sign of the Atronach then the only way to regenerate spell points is to either have somebody cast a spell at you (you've got a chance of absorbing the spell points) or to drink a potion that restores spell points.
The best way is to go to a shrine and pay the 25 bucks or so for a blessing. Rilm's grace gives back over 400 magicka points when it's absorbed usually. The restoration blessings are pretty good, too. Obviously this only works if you have spell absorb (which the Atronach does).
You may want to restart under an easier sign, like the Mage or the Apprentice
Why would you ever do that unless you're purposely trying to make your character weaker? The Atronach is waaay better and ample restore magicka potions are available in the Mage Guild supply chest (and don't forget using shrines is an easy way to get all your magicka back for cheap, too.)
My thoughts on a Mage Character:
First of all, pure magic attacks in morrowind are far inferior to melee attacks in terms of both damage and ease of use. It's a game balance issue. Early on you'll have to use a weapon to kill things. Later on, high level destruction spells should be able to kill things.
If you use destruction, fire and frost should be your first choices. Shock is more expensive and comparable poison damage costs about twice as much. If you consider using a staff weapon for a mage to be ok (seems fine to me), you should definately create the ebony staff I mentioned above, as it is ridiculously powerful (kills Golden Saints in one hit). BUT, it uses charges like mad so you must have a high enchant skill and you must create it with a high level soul (Golden Saint or Ascended Sleeper). Even then it might still run out if used too often, but the power is worth it.
Alteration is the most important spell for you early on. The open spell allows access to many of the games best items early on, especially those in Tel Fyr. Create an open 100 pts spell ASAP and as soon as you have a decent chance to cast it run to Tel Fyr and loot the Curiass of the Saviors Hide for good defense and 60% magicka resistance.
The best character in the game fighter, theif, or mage is a Breton Atronach. Go grab the Saviors Hide and already you have 110% magicka resistance making you immune to all but elemental spells (many of which the Atronachs spell absorb will catch anyway).
Alchemy is fun, but it isn't really useful.
Mysticism should be raised until you can cast Mark and Recall consistantly. It has no other use.
Destruction is cool, but needs to be high level to do anything really.
Alteration is the most important magic skill (Open, Levitate, WaterWalk, etc...)
Illusion is cool for Chameleon and that's it, but there are items you could use, too (like that amulet by Gnisis).
Restoration is useless as far as I'm concerned.
Conjuration doesn't do to much either, but it's nice to be able to summon a Golden Saint and loot it.
Enchant is VITAL as far as I'm concened, see what I said above.
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
Meh, I found that the only enchanted items I'd use in the middle-to-late stages of the game were the Constant Effect items (and a high Enchant skill doesn't help with them) and Goldbrand (which has such a fantastic natural charge efficiency and recharges so easily that the Enchant skill doesn't really assist in its use). The skill is such a pain in the ass to improve that I just didn't find it worthwhile to make it a major/minor skill -- it was easier to just use a spell in lieu of an enchanted item, except in those rare cases that I'd use my uber-power enchanted items (like the artifacts that I looted off of the Ash Vampires) for a particularly tough fight.
Alchemy is by no means a necessity, but it has a nice pseudo-cheat associated with it -- the power of your potions is dependent upon your Luck and Intelligence attributes (as well as on your Alchemy skill), so you can create a potion that improves your Luck and Intelligence, drink it, create a more powerful potion that improves your Luck and Intelligence, drink it, create a yet more powerful potion, etc. In a relatively short amount of time you're so bloody Lucky and Intelligent that you're creating potions that give you near-Godlike powers that have tremendous durations. It's a pseudo-cheat and I wouldn't recommend playing through the entire game under the influence of your uber-potions, but it's damn fun to Godify yourself from time to time and, say, clean out an entire vampire stronghold without breaking a sweat.
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Originally posted by loinburger
Yup, but you still aren't allowed to steal in plain sight -- if you're standing in the middle of a room and steal something from the opposite end of the room, and a shopkeeper has his eye on you, then you'll get caught. You've gotta sneak around a corner out of sight of the shopkeeper, then steal whatever you're after.
But I can do this even without telekinesis.
BustaMike : Thanks for the tips.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Constant effect items can virtually replace Alteration and Restoration. Water breathing, water walking, levitate, night eye, restore fatigure and restore health are expecially worthwhile.
An exquisite ring has enough space for 40 pts of night eye and 8 points of restore fatigue (I think, it's been a while since I played). Never get tired and always be able to see.
An expensive amulet with water breathing and you never have to worry about drowning.
An expensive amulet with 1 pt of levitate. Put on when you want to levitate and take off when you don't.
Another enchantment that I found extremely usefull. With the dwemer spear you find in the first Caius quest dungeon, enchant it with -
"Spell trap, cast on touch for 50 sec" (I named mine Soulcatcher)
Hit once and switch to a real weapon
Why? It's faster to change from a weapon to a weapon than it is to change from a spell to a weapon. Golden saints are very rude and wont wait for you to get a weapon ready.
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
Enchant is indeed very, very useful. I had it as Major, and spent quite some bucks on training it, but I don't regret. Then I enchanted one blade with Soultrap, and I try to deal the killing blow with it... I have quite some charged souls all the time, therefore. Either those of low-level creatures, that I can sell, or a few nice Golden Saint/Dremora souls. With a high enchant skill, I can then do whatever I want .
BTW, while talking about enchanted items, such a shame that the Moon-and-Star ring is so useless .
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
I cant find the god damn Destruction master trainer. I know it's Leles Birian east of Pelagiad, east of Piernette's farmhouse, but I just cant find neither her nor the damn farmhouse.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Yeah, she's kinda standing in the middle of nowhere. It took me a while to find her. Maybe open up the Editor and go FIND - Leles Birian. It'll zoom in on her and then you can get a look at where she is so you can find her in game.
... you know what's fun to do with destruction spells. Get a massive fire spell, raise your acrobatics to 100, and pretend you're playing quake, jumping around enemies and blasting rockets at them (stupid but fun).
... you know what's even more fun... create a jump 100 pt. for 1 sec. spell for yourself. Use it, jump, watch the ground dissappear, and wait to die from the fall . With high strength and max acrobatics I got my guy airborn for around 20 seconds.
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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